entity actions
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@@ -224,7 +224,7 @@ public class ServerPlayNetworkHandler_scarpetEventsMixin
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))
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private void onEntityInteract(PlayerInteractEntityC2SPacket playerInteractEntityC2SPacket_1, CallbackInfo ci)
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{
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PLAYER_INTERACTS_WITH_ENTITY.onEntityAction(player, playerInteractEntityC2SPacket_1.getEntity(player.getServerWorld()), playerInteractEntityC2SPacket_1.getHand());
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PLAYER_INTERACTS_WITH_ENTITY.onEntityHandAction(player, playerInteractEntityC2SPacket_1.getEntity(player.getServerWorld()), playerInteractEntityC2SPacket_1.getHand());
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}
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@Inject(method = "onPlayerInteractEntity", at = @At(
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@@ -234,7 +234,7 @@ public class ServerPlayNetworkHandler_scarpetEventsMixin
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private void onEntityAttack(PlayerInteractEntityC2SPacket playerInteractEntityC2SPacket_1, CallbackInfo ci)
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{
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//todo add hit and hand in the future
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PLAYER_ATTACKS_ENTITY.onEntityAction(player, playerInteractEntityC2SPacket_1.getEntity(player.getServerWorld()), null);
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PLAYER_ATTACKS_ENTITY.onEntityHandAction(player, playerInteractEntityC2SPacket_1.getEntity(player.getServerWorld()), null);
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}
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@Inject(method = "onButtonClick", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerEntity;updateLastActionTime()V"))
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