mappings back to normal
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@@ -184,8 +184,8 @@ public class BlockInfo
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lst.add(Messenger.s(String.format(" - Map colour: %s", mapColourName.get(state.getTopMaterialColor(world, pos)))));
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lst.add(Messenger.s(String.format(" - Sound type: %s", soundName.get(block.getSoundGroup(state)))));
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lst.add(Messenger.s(""));
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//lst.add(Messenger.s(String.format(" - Full block: %s", block.isShapeFullCube()))); // isFullCube() )));
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lst.add(Messenger.s(String.format(" - Normal cube: %s", state.method_26212(world, pos)))); //isNormalCube()))); isSimpleFullBlock
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lst.add(Messenger.s(String.format(" - Full block: %s", state.isFullCube(world, pos)))); // isFullCube() )));
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lst.add(Messenger.s(String.format(" - Normal cube: %s", state.isSolidBlock(world, pos)))); //isNormalCube()))); isSimpleFullBlock
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lst.add(Messenger.s(String.format(" - Is liquid: %s", material.isLiquid())));
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lst.add(Messenger.s(""));
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lst.add(Messenger.s(String.format(" - Light in: %d, above: %d",
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@@ -198,10 +198,10 @@ public class BlockInfo
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//lst.add(Messenger.s(String.format(" - Emitted light: %d", state.getLightValue())));
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//lst.add(Messenger.s(String.format(" - Picks neighbour light value: %s", state.useNeighborBrightness(world, pos))));
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lst.add(Messenger.s(""));
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lst.add(Messenger.s(String.format(" - Causes suffocation: %s", state.method_26228(world, pos)))); //canSuffocate
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lst.add(Messenger.s(String.format(" - Blocks movement on land: %s", !state.method_26171(world,pos, NavigationType.LAND)))); // canPathfindThrough
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lst.add(Messenger.s(String.format(" - Blocks movement in air: %s", !state.method_26171(world,pos, NavigationType.AIR)))); // canPathfindThrough
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lst.add(Messenger.s(String.format(" - Blocks movement in liquids: %s", !state.method_26171(world,pos, NavigationType.WATER)))); // canPathfindThrough
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lst.add(Messenger.s(String.format(" - Causes suffocation: %s", state.shouldSuffocate(world, pos)))); //canSuffocate
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lst.add(Messenger.s(String.format(" - Blocks movement on land: %s", !state.canPathfindThrough(world,pos, NavigationType.LAND))));
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lst.add(Messenger.s(String.format(" - Blocks movement in air: %s", !state.canPathfindThrough(world,pos, NavigationType.AIR))));
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lst.add(Messenger.s(String.format(" - Blocks movement in liquids: %s", !state.canPathfindThrough(world,pos, NavigationType.WATER))));
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lst.add(Messenger.s(String.format(" - Can burn: %s", material.isBurnable())));
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lst.add(Messenger.s(String.format(" - Requires a tool: %s", !material.isReplaceable()))); //?maybe
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lst.add(Messenger.s(String.format(" - Hardness: %.2f", state.getHardness(world, pos))));
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