mappings back to normal
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@@ -103,9 +103,9 @@ public abstract class RedstoneWireBlockMixin implements RedstoneWireBlockInterfa
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BlockState blockState_3 = world_1.getBlockState(blockPos_2);
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int_3 = this.increasePower(int_3, blockState_3);
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BlockPos blockPos_3 = blockPos_1.up();
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if (blockState_3.method_26212(world_1, blockPos_2) && !world_1.getBlockState(blockPos_3).method_26212(world_1, blockPos_3)) {
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if (blockState_3.isSolidBlock(world_1, blockPos_2) && !world_1.getBlockState(blockPos_3).isSolidBlock(world_1, blockPos_3)) {
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int_3 = this.increasePower(int_3, world_1.getBlockState(blockPos_2.up()));
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} else if (!blockState_3.method_26212(world_1, blockPos_2)) { //isSimpleFUllBLock
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} else if (!blockState_3.isSolidBlock(world_1, blockPos_2)) { //isSimpleFUllBLock
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int_3 = this.increasePower(int_3, world_1.getBlockState(blockPos_2.down()));
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}
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}
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