mappings back to normal

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gnembon committed 2020-03-20 01:47:18 -03:00
1 parent eb6b15ffc3
commit 130ef80d30
23 files changed
+52 -49

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@@ -865,7 +865,7 @@ public class RedstoneWireTurbo
// position directly above the node being calculated is always
// at index 1.
UpdateNode center_up = upd.neighbor_nodes[1];
boolean center_up_is_cube = center_up.currentState.method_26212(worldIn, center_up.self); //isSimpleFUllBLock
boolean center_up_is_cube = center_up.currentState.isSolidBlock(worldIn, center_up.self); //isSimpleFUllBLock
for (int m=0; m<4; m++) {
// Get the neighbor array index of each of the four cardinal
@@ -879,7 +879,7 @@ public class RedstoneWireTurbo
// Also check the positions above and below the cardinal
// neighbors
boolean neighbor_is_cube = neighbor.currentState.method_26212(worldIn, neighbor.self); //isSimpleFUllBLock
boolean neighbor_is_cube = neighbor.currentState.isSolidBlock(worldIn, neighbor.self); //isSimpleFUllBLock
if (!neighbor_is_cube) {
UpdateNode neighbor_down = upd.neighbor_nodes[rs_neighbors_dn[m]];
l = getMaxCurrentStrength(neighbor_down, l);