mappings back to normal
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@@ -865,7 +865,7 @@ public class RedstoneWireTurbo
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// position directly above the node being calculated is always
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// at index 1.
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UpdateNode center_up = upd.neighbor_nodes[1];
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boolean center_up_is_cube = center_up.currentState.method_26212(worldIn, center_up.self); //isSimpleFUllBLock
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boolean center_up_is_cube = center_up.currentState.isSolidBlock(worldIn, center_up.self); //isSimpleFUllBLock
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for (int m=0; m<4; m++) {
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// Get the neighbor array index of each of the four cardinal
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@@ -879,7 +879,7 @@ public class RedstoneWireTurbo
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// Also check the positions above and below the cardinal
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// neighbors
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boolean neighbor_is_cube = neighbor.currentState.method_26212(worldIn, neighbor.self); //isSimpleFUllBLock
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boolean neighbor_is_cube = neighbor.currentState.isSolidBlock(worldIn, neighbor.self); //isSimpleFUllBLock
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if (!neighbor_is_cube) {
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UpdateNode neighbor_down = upd.neighbor_nodes[rs_neighbors_dn[m]];
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l = getMaxCurrentStrength(neighbor_down, l);
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