fix-players-pushing-entities-in-tick-freeze

* cancel pushEntities() if game paused
* fixes #1779
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silnarm authored and gnembon committed 2023-09-14 02:37:48 +02:00
1 parent fbe8afce17
commit 1205c9fdd1
2 files changed
+26

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package carpet.mixins;
import carpet.fakes.MinecraftServerInterface;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.LivingEntity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LivingEntity.class)
public class LivingEntity_tickSpeedMixin
{
@Inject(method = "pushEntities", at = @At("HEAD"), cancellable = true)
private void onPushEntities(CallbackInfo ci)
{
if ((LivingEntity)(Object)this instanceof ServerPlayer) {
var server = (MinecraftServerInterface)((LivingEntity)(Object)this).level().getServer();
if(server.getTickRateManager().gameIsPaused()) {
ci.cancel();
}
}
}
}