From 10f027d7fe56572e50b79828f3bbcd84459151a8 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" Date: Sun, 29 Nov 2020 01:21:36 +0000 Subject: [PATCH] Merge docs for 'Fix scarpet modify(e, 'effect', ...) (#587)' --- docs/scarpet/Full.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/scarpet/Full.md b/docs/scarpet/Full.md index de176790..ddc697d7 100644 --- a/docs/scarpet/Full.md +++ b/docs/scarpet/Full.md @@ -3429,10 +3429,10 @@ If called with `false` value, it will disable AI in the mob. `true` will enable Sets if the entity obeys any collisions, including collisions with the terrain and basic physics. Not affecting players, since they are controlled client side. -### `modify(e, 'effect', name?, duration?, amplifier?, show_particles?, show_icon?)` +### `modify(e, 'effect', name?, duration?, amplifier?, show_particles?, show_icon?, ambient?)` -Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true` -and `true`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified, +Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true`, +`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified, it clears all effects. ### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)`