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gnembon committed 2020-06-09 12:34:03 -03:00
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@@ -477,11 +477,11 @@ If called with `false` value, it will disable AI in the mob. `true` will enable
Sets if the entity obeys any collisions, including collisions with the terrain and basic physics. Not affecting Sets if the entity obeys any collisions, including collisions with the terrain and basic physics. Not affecting
players, since they are controlled client side. players, since they are controlled client side.
### `modify(e, 'effect', name, duration?, amplifier?, show_particles?, show_icon?)` ### `modify(e, 'effect', name?, duration?, amplifier?, show_particles?, show_icon?)`
Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true` Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true`
and `true`. If no duration is specified, or if it's null or 0, the effect is removed. If the effect name is specified and `true`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified,
as `null` that clears all effects. it clears all effects.
### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)` ### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)`