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gnembon committed 2020-06-09 12:34:03 -03:00
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@@ -477,11 +477,11 @@ If called with `false` value, it will disable AI in the mob. `true` will enable
Sets if the entity obeys any collisions, including collisions with the terrain and basic physics. Not affecting
players, since they are controlled client side.
### `modify(e, 'effect', name, duration?, amplifier?, show_particles?, show_icon?)`
### `modify(e, 'effect', name?, duration?, amplifier?, show_particles?, show_icon?)`
Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true`
and `true`. If no duration is specified, or if it's null or 0, the effect is removed. If the effect name is specified
as `null` that clears all effects.
and `true`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified,
it clears all effects.
### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)`