From 0e41ce44273991ef67aeb16601fead1ae455da24 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" Date: Sat, 12 Dec 2020 04:43:35 +0000 Subject: [PATCH] Merge docs for 'Merge pull request #623 from BisUmTo/onTrade-Scarpet-Event Added onTrade Scarpet Event' --- docs/scarpet/Full.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/docs/scarpet/Full.md b/docs/scarpet/Full.md index 14f87168..3485a4bb 100644 --- a/docs/scarpet/Full.md +++ b/docs/scarpet/Full.md @@ -4051,7 +4051,12 @@ adjusted. ### `__on_player_interacts_with_entity(player, entity, hand)` Triggered when player right clicks (interacts) with an entity, even if the entity has no vanilla interaction with the player or the item they are holding. The event is invoked after receiving a packet from the client, before anything happens server side -with that interaction +with that interaction. + +### `__on_player_trades(player, entity, buy, buyB, sell)` +Triggered when player trades with a merchant. The event is invoked after the server allow the trade, but before the inventory +changes and merchant updates its trade-uses counter. +The parameter `entity` can be `null` if the merchant is not an entity. ### `__on_player_collides_with_entity(player, entity)` Triggered every time a player - entity collisions are calculated, before effects of collisions are applied in the game.