this seems to also be true.
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@@ -289,6 +289,10 @@ public class EntityPlayerActionPack
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ap.itemUseCooldown--;
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ap.itemUseCooldown--;
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return true;
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return true;
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}
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}
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if (player.isUsingItem())
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{
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return true;
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}
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HitResult hit = getTarget(player);
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HitResult hit = getTarget(player);
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for (Hand hand : Hand.values())
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for (Hand hand : Hand.values())
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{
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{
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