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@@ -32,7 +32,7 @@ public class LevelRenderer_scarpetRenderMixin
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}
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@Inject(method = "addParticlesPass", at = @At("RETURN"))
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private void renderScarpetThingsLate(FrameGraphBuilder frameGraphBuilder, Camera camera, LightTexture lightTexture, float f, FogParameters fogParameters, CallbackInfo ci)
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private void renderScarpetThingsLate(FrameGraphBuilder frameGraphBuilder, Camera camera, float f, FogParameters fogParameters, CallbackInfo ci)
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{
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// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
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// we might actually not need to play with render hooks here.
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