Settings rework and encapsulation (#1330)
* Settings rework and encapsulation * Settings overhaul 3 Move everything in the new system to a new API package Require rules using the new system to specify descriptions in their translation files Implement temporary system on top of current translations to allow that to work properly * Fix getRules fallback * Final touches to settings refactor * Mention that set shouldn't throw and remove comment * Change translation keys to unify with translation PR * Deprecate printAllRulesToLog to allow using any PrintStream * Remove restriction of CarpetRules being Comparable And fix overreaction in a deprecation message * Bring back user input to rule observers * Make Validator deprecation warning not spam on use * Remove unneeded abstract methods in CarpetRule already inherited from CarpetRule They literally do nothing, don't even force them to be implemented, and may be confusing as to why they're there or as if they are needed to be implemented * Fix legacy SettingsManager field not being assigned correctly * Finish fixing conflicts from future merge * Actually fix remaining conflicts from future merge (missing imports) * Import the newer rule in SettingsManager * Refactor Validators * Don't spam deprecation warnings on custom managers * Get out the var * Fix missing warning in old rule observers * Update src/main/java/carpet/api/settings/Rule.java * Remove `@ApiStatus.Experimental` annotations * Fix incorrect `@deprecated` javadoc tags By removing them given the class is deprecated anyway and else there's too much noise * Add missing static import * Remove TypedField and use a regular field I liked that class tbh, but it's true that it wasn't really needed * Move `field` assignment out of for removal * Fix not following contract of `type()` returning boxed value Previously handled by TypedField * Fix few incorrect translation keys * Remove resaving of comments when saving config files Comments ignoring is still a thing when reading, so `locked` configs for example will keep comments * Condense rule load messages in one * Only print loaded settings message when at least one setting was changed * Fix legacy validator detector * Tweak and add more context to response to invalid values * Fix strict validator not actually erroring on invalid input
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@@ -1,54 +1,36 @@
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// This file isn't necessary at all, because the language module would use the strings coded in the source if language "none" is selected.
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// So en_us is the default language and probably no change will be made after loading this file.
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// But it could be a good example for writing the language file for other languages.
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{
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"// Rules:": "",
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"rule.portalSuffocationFix.name": "",
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"// the key is genetated as:" : "String.format('rule.%s.name', rule.name)",
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// TODO Rules
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// Categories:
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"carpet.category.bugfix": "bugfix",
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"carpet.category.survival": "survival",
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"carpet.category.creative": "creative",
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"carpet.category.experimental": "experimental",
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"carpet.category.optimization": "optimization",
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"carpet.category.feature": "feature",
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"carpet.category.command": "command",
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"carpet.category.tnt": "TNT",
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"carpet.category.dispenser": "dispenser",
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"carpet.category.scarpet": "scarpet",
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"carpet.category.client": "client",
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"rule.portalSuffocationFix.desc": "",
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"// the key is genetated as:" : "String.format('rule.%s.desc', rule.name)",
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// Settings command UI elements
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"rule.portalSuffocationFix.extra.0": "",
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"rule.portalSuffocationFix.extra.1": "",
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"// the key is genetated as:" : "String.format('rule.%s.extra.%i', rule.name, index)",
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"// Categories:": "",
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"category.bugfix": "bugfix",
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"category.survival": "survival",
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"category.creative": "creative",
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"category.experimental": "experimental",
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"category.optimization": "optimization",
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"category.feature": "feature",
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"category.command": "command",
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"category.tnt": "TNT",
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"category.dispenser": "dispenser",
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"category.scarpet": "scarpet",
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"category.client": "client",
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"// Settings command UI elements": "",
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"ui.browse_categories": "Browse categories",
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"ui.list_all_%(cat)s_settings": "list all %s settings",
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"ui.version": "Version",
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"ui.current_%(mod)s_settings": "Current %s settings",
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"ui.switch_to": "Switch to",
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"ui.settings_are_locked": "settings are locked",
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"ui.is_set_to": "is set to",
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"ui.unknown_rule": "Unknown rule",
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"ui.current_%(mod)s_startup_settings_from_%(conf)s": "Current %s Startup Settings from %s",
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"ui.%(mod)s_settings_matching_'%(query)s'": "%s settings matching \"%s\" ",
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"ui.all_%(mod)s_settings": "All %s settings",
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"ui.tags": "Tags",
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"ui.change_permanently": "Change permanently",
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"ui.click_to_keep_the_settings_in_%(conf)s_to_save_across_restarts": "click to keep the settings in %s to save across restarts",
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"ui.rule_%(rule)s_will_now_default_to_%(value)s": "Rule %s will now default to %s",
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"ui.rule_%(rule)s_not_set_restart": "Rule %s will now not be set on restart",
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"ui.current_value": "current value"
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"carpet.settings.command.browse_categories": "Browse categories",
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"carpet.settings.command.version": "version",
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"carpet.settings.command.list_all_category": "list all %s settings",
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"carpet.settings.command.current_settings_header": "Current %s settings",
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"carpet.settings.command.switch_to": "Switch to %s",
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"carpet.settings.command.unknown_rule": "Unknown rule",
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"carpet.settings.command.current_from_file_header": "Current %s Startup Settings from %s",
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"carpet.settings.command.mod_settings_matching": "%s settings matching \"%s\" ",
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"carpet.settings.command.all_mod_settings": "All %s settings",
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"carpet.settings.command.tags": "Tags",
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"carpet.settings.command.change_permanently": "Change permanently",
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"carpet.settings.command.change_permanently_tooltip": "click to keep the settings in %s to save across restarts",
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"carpet.settings.command.default_set": "Rule %s will now default to %s",
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"carpet.settings.command.default_removed": "Rule %s will no longer be set on restart",
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"carpet.settings.command.current_value": "current value"
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}
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@@ -1,275 +1,273 @@
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{
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"rule.antiCheatDisabled.name": "禁用反作弊移动监测",
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"rule.antiCheatDisabled.desc": "防止玩家因为“本服务器未启用飞行”,“移动过快”等原因被踢出",
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"carpet.rule.antiCheatDisabled.name": "禁用反作弊移动监测",
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"carpet.rule.antiCheatDisabled.desc": "防止玩家因为“本服务器未启用飞行”,“移动过快”等原因被踢出",
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"rule.carpets.name": "多功能地毯",
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"rule.carpets.desc": "通过放置地毯方块快捷执行部分功能",
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"carpet.rule.carpets.name": "多功能地毯",
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"carpet.rule.carpets.desc": "通过放置地毯方块快捷执行部分功能",
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"rule.combineXPOrbs.name": "经验球合并",
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"rule.combineXPOrbs.desc": "会将多个小经验球合并为更大的经验球",
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"carpet.rule.combineXPOrbs.name": "经验球合并",
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"carpet.rule.combineXPOrbs.desc": "会将多个小经验球合并为更大的经验球",
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"rule.commandDistance.name": "距离测量",
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"rule.commandDistance.desc": "启用/distance命令以测量游戏中两点间距离",
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"rule.commandDistance.extra.0": "可以通过放置棕色地毯的方式使用本功能,前提是“多功能地毯”已启用",
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"carpet.rule.commandDistance.name": "距离测量",
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"carpet.rule.commandDistance.desc": "启用/distance命令以测量游戏中两点间距离",
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"carpet.rule.commandDistance.extra.0": "可以通过放置棕色地毯的方式使用本功能,前提是“多功能地毯”已启用",
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"rule.commandDraw.name": "画图",
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"rule.commandDraw.desc": "启用/draw命令以允许绘制一些简单图形",
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"carpet.rule.commandDraw.name": "画图",
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"carpet.rule.commandDraw.desc": "启用/draw命令以允许绘制一些简单图形",
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"rule.commandInfo.name": "获取方块数据",
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"rule.commandInfo.desc": "启用/info命令以获取方块数据",
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"rule.commandInfo.extra.0": "可以通过放置灰色地毯的方式使用本功能,前提是“多功能地毯”已启用",
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"carpet.rule.commandInfo.name": "获取方块数据",
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"carpet.rule.commandInfo.desc": "启用/info命令以获取方块数据",
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"carpet.rule.commandInfo.extra.0": "可以通过放置灰色地毯的方式使用本功能,前提是“多功能地毯”已启用",
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"rule.commandLog.name": "游戏数据监视器",
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"rule.commandLog.desc": "启用/log命令以在聊天栏或Tab栏监视游戏部分数据",
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"carpet.rule.commandLog.name": "游戏数据监视器",
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"carpet.rule.commandLog.desc": "启用/log命令以在聊天栏或Tab栏监视游戏部分数据",
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"rule.commandPerimeterInfo.name": "刷怪区域搜寻器",
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"rule.commandPerimeterInfo.desc": "启用/perimeterinfo命令以搜寻周围的可刷怪区域",
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"carpet.rule.commandPerimeterInfo.name": "刷怪区域搜寻器",
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"carpet.rule.commandPerimeterInfo.desc": "启用/perimeterinfo命令以搜寻周围的可刷怪区域",
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"rule.commandPlayer.name": "玩家控制",
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"rule.commandPlayer.desc": "启用/player命令以控制/召唤玩家",
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"carpet.rule.commandPlayer.name": "玩家控制",
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"carpet.rule.commandPlayer.desc": "启用/player命令以控制/召唤玩家",
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"rule.commandScript.name": "Carpet脚本控制器",
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"rule.commandScript.desc": "启用/script相关命令",
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"rule.commandScript.extra.0": "一个Scarpet语言的游戏内API",
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"carpet.rule.commandScript.name": "Carpet脚本控制器",
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"carpet.rule.commandScript.desc": "启用/script相关命令",
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"carpet.rule.commandScript.extra.0": "一个Scarpet语言的游戏内API",
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"rule.commandSpawn.name": "刷怪追踪器",
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"rule.commandSpawn.desc": "启用/spawn命令以追踪怪物生成",
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"carpet.rule.commandSpawn.name": "刷怪追踪器",
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"carpet.rule.commandSpawn.desc": "启用/spawn命令以追踪怪物生成",
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"rule.commandTick.name": "游戏时钟控制器",
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"rule.commandTick.desc": "启用/tick命令以控制游戏时钟",
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"carpet.rule.commandTick.name": "游戏时钟控制器",
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"carpet.rule.commandTick.desc": "启用/tick命令以控制游戏时钟",
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"rule.commandTrackAI.name": "AI追踪器",
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"rule.commandTrackAI.desc": "启用/track命令以追踪生物的AI",
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"carpet.rule.commandTrackAI.name": "AI追踪器",
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"carpet.rule.commandTrackAI.desc": "启用/track命令以追踪生物的AI",
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"rule.ctrlQCraftingFix.name": "Ctrl+Q合成修复",
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"rule.ctrlQCraftingFix.desc": "在合成时允许使用Ctrl+Q快捷键扔出结果格内所有物品",
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"carpet.rule.ctrlQCraftingFix.name": "Ctrl+Q合成修复",
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"carpet.rule.ctrlQCraftingFix.desc": "在合成时允许使用Ctrl+Q快捷键扔出结果格内所有物品",
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"rule.customMOTD.name": "MOTD更改",
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"rule.customMOTD.desc": "设置一个不同的MOTD信息",
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"rule.customMOTD.extra.0": "使用“_”时将发送默认MOTD(从server.properties中读取)",
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"carpet.rule.customMOTD.name": "MOTD更改",
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"carpet.rule.customMOTD.desc": "设置一个不同的MOTD信息",
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"carpet.rule.customMOTD.extra.0": "使用“_”时将发送默认MOTD(从server.properties中读取)",
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"rule.defaultLoggers.name": "默认游戏监视器",
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"rule.defaultLoggers.desc": "为所有新进入玩家设置部分监视器默认开启",
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"rule.defaultLoggers.extra.0": "比如设置“tps,mobcaps”作为默认监视器",
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"carpet.rule.defaultLoggers.name": "默认游戏监视器",
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"carpet.rule.defaultLoggers.desc": "为所有新进入玩家设置部分监视器默认开启",
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"carpet.rule.defaultLoggers.extra.0": "比如设置“tps,mobcaps”作为默认监视器",
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"rule.desertShrubs.name": "树苗在沙漠干枯",
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"rule.desertShrubs.desc": "树苗将在附近无水源的沙漠群系枯萎",
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"carpet.rule.desertShrubs.name": "树苗在沙漠干枯",
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"carpet.rule.desertShrubs.desc": "树苗将在附近无水源的沙漠群系枯萎",
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"rule.disableSpawnChunks.name": "允许出生点区块卸载",
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"rule.disableSpawnChunks.desc": "允许出生点区块卸载",
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"carpet.rule.disableSpawnChunks.name": "允许出生点区块卸载",
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"carpet.rule.disableSpawnChunks.desc": "允许出生点区块卸载",
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"rule.explosionNoBlockDamage.name": "防爆",
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"rule.explosionNoBlockDamage.desc": "任何形式的爆炸都不会摧毁方块",
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"carpet.rule.explosionNoBlockDamage.name": "防爆",
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"carpet.rule.explosionNoBlockDamage.desc": "任何形式的爆炸都不会摧毁方块",
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"rule.extremeBehaviours.name": "随机极端情况",
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"rule.extremeBehaviours.desc": "大幅度提升极端情况出现概率,仅用于测试",
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"rule.extremeBehaviours.extra.0": "发射器和投掷器将使用最大随机刻",
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"carpet.rule.extremeBehaviours.name": "随机极端情况",
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"carpet.rule.extremeBehaviours.desc": "大幅度提升极端情况出现概率,仅用于测试",
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"carpet.rule.extremeBehaviours.extra.0": "发射器和投掷器将使用最大随机刻",
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"rule.fastRedstoneDust.name": "红石粉卡顿优化",
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"rule.fastRedstoneDust.desc": "红石粉卡顿优化 作者:Theosib",
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"carpet.rule.fastRedstoneDust.name": "红石粉卡顿优化",
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"carpet.rule.fastRedstoneDust.desc": "红石粉卡顿优化 作者:Theosib",
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"rule.fillLimit.name": "fill/clone上限更改",
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"rule.fillLimit.desc": "将fill/clone上限更改为自己需要的值",
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"rule.fillLimit.extra.0": "你必须在1-20M之间取一个值",
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"carpet.rule.fillLimit.name": "fill/clone上限更改",
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"carpet.rule.fillLimit.desc": "将fill/clone上限更改为自己需要的值",
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"carpet.rule.fillLimit.extra.0": "你必须在1-20M之间取一个值",
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"rule.fillUpdates.name": "fill更新开关",
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"rule.fillUpdates.desc": "fill/clone/setblock命令以及结构方块执行时是否产生更新",
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"rule.fillUpdates.extra.0": "设置为true有更新,设置为false时为无更新",
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"carpet.rule.fillUpdates.name": "fill更新开关",
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"carpet.rule.fillUpdates.desc": "fill/clone/setblock命令以及结构方块执行时是否产生更新",
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"carpet.rule.fillUpdates.extra.0": "设置为true有更新,设置为false时为无更新",
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"rule.flatWorldStructureSpawning.name": "结构在超平坦世界生成",
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"rule.flatWorldStructureSpawning.desc": "允许结构在超平坦世界生成",
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"carpet.rule.flatWorldStructureSpawning.name": "结构在超平坦世界生成",
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"carpet.rule.flatWorldStructureSpawning.desc": "允许结构在超平坦世界生成",
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"rule.flippinCactus.name": "仙人掌扳手",
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"rule.flippinCactus.desc": "允许使用仙人掌调整方块朝向,并且不会产生更新",
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"carpet.rule.flippinCactus.name": "仙人掌扳手",
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"carpet.rule.flippinCactus.desc": "允许使用仙人掌调整方块朝向,并且不会产生更新",
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"rule.hardcodeTNTangle.name": "硬编码TNT角度",
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"rule.hardcodeTNTangle.desc": "把TNT水平随机角度设为固定值,可用于测试机器",
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"rule.hardcodeTNTangle.extra.0": "默认为-1,必须在0与360之间,或者-1",
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"carpet.rule.hardcodeTNTangle.name": "硬编码TNT角度",
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"carpet.rule.hardcodeTNTangle.desc": "把TNT水平随机角度设为固定值,可用于测试机器",
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"carpet.rule.hardcodeTNTangle.extra.0": "默认为-1,必须在0与360之间,或者-1",
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"rule.hopperCounters.name": "漏斗计数器",
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"rule.hopperCounters.desc": "漏斗指向的羊毛会计算经过的物品",
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"rule.hopperCounters.extra.0": "在羊毛上放置红色或绿色地毯,使用/counter命令可启用",
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"rule.hopperCounters.extra.1": "使用 /counter <颜色> reset重置计数器,使用/counter <颜色>查询",
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"rule.hopperCounters.extra.2": "在生存模式,在同色羊毛上放绿地毯可以查询,放红地毯重置",
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"rule.hopperCounters.extra.3": "数据是全局性在玩家间共享的,并且有16颜色可用",
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"rule.hopperCounters.extra.4": "物品会被销毁,每个漏斗每刻销毁一组物品",
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"carpet.rule.hopperCounters.name": "漏斗计数器",
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"carpet.rule.hopperCounters.desc": "漏斗指向的羊毛会计算经过的物品",
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"carpet.rule.hopperCounters.extra.0": "在羊毛上放置红色或绿色地毯,使用/counter命令可启用",
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"carpet.rule.hopperCounters.extra.1": "使用 /counter <颜色> reset重置计数器,使用/counter <颜色>查询",
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"carpet.rule.hopperCounters.extra.2": "在生存模式,在同色羊毛上放绿地毯可以查询,放红地毯重置",
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"carpet.rule.hopperCounters.extra.3": "数据是全局性在玩家间共享的,并且有16颜色可用",
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"carpet.rule.hopperCounters.extra.4": "物品会被销毁,每个漏斗每刻销毁一组物品",
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"rule.huskSpawningInTemples.name": "尸壳在神殿里生成",
|
||||
"rule.huskSpawningInTemples.desc": "只有尸壳会在沙漠神殿生成",
|
||||
"carpet.rule.huskSpawningInTemples.name": "尸壳在神殿里生成",
|
||||
"carpet.rule.huskSpawningInTemples.desc": "只有尸壳会在沙漠神殿生成",
|
||||
|
||||
"rule.lagFreeSpawning.name": "无卡顿生成",
|
||||
"rule.lagFreeSpawning.desc": "生物生成需要更少的CPU和内存",
|
||||
"carpet.rule.lagFreeSpawning.name": "无卡顿生成",
|
||||
"carpet.rule.lagFreeSpawning.desc": "生物生成需要更少的CPU和内存",
|
||||
|
||||
"rule.leadFix.name": "栓绳修复",
|
||||
"rule.leadFix.desc": "修复栓绳在未加载区块中,变得不可见的问题",
|
||||
"carpet.rule.leadFix.name": "栓绳修复",
|
||||
"carpet.rule.leadFix.desc": "修复栓绳在未加载区块中,变得不可见的问题",
|
||||
|
||||
"rule.maxEntityCollisions.name": "最大实体挤压数",
|
||||
"rule.maxEntityCollisions.desc": "设定最大实体挤压限制,0表示无限大",
|
||||
"carpet.rule.maxEntityCollisions.name": "最大实体挤压数",
|
||||
"carpet.rule.maxEntityCollisions.desc": "设定最大实体挤压限制,0表示无限大",
|
||||
|
||||
"rule.mergeTNT.name": "合并TNT",
|
||||
"rule.mergeTNT.desc": "合并静止的点燃的TNT实体",
|
||||
"carpet.rule.mergeTNT.name": "合并TNT",
|
||||
"carpet.rule.mergeTNT.desc": "合并静止的点燃的TNT实体",
|
||||
|
||||
"rule.missingTools.name": "工具缺失修复",
|
||||
"rule.missingTools.desc": "活塞,玻璃和海绵可以用合适的工具更快地破坏",
|
||||
"carpet.rule.missingTools.name": "工具缺失修复",
|
||||
"carpet.rule.missingTools.desc": "活塞,玻璃和海绵可以用合适的工具更快地破坏",
|
||||
|
||||
"rule.movableBlockEntities.name": "容器移动",
|
||||
"rule.movableBlockEntities.desc": "活塞可推动方块实体,比如箱子,漏斗",
|
||||
"carpet.rule.movableBlockEntities.name": "容器移动",
|
||||
"carpet.rule.movableBlockEntities.desc": "活塞可推动方块实体,比如箱子,漏斗",
|
||||
|
||||
"rule.onePlayerSleeping.name": "单个玩家睡觉",
|
||||
"rule.onePlayerSleeping.desc": "服务器里一个玩家睡觉即可跳过夜晚",
|
||||
"carpet.rule.onePlayerSleeping.name": "单个玩家睡觉",
|
||||
"carpet.rule.onePlayerSleeping.desc": "服务器里一个玩家睡觉即可跳过夜晚",
|
||||
|
||||
"rule.optimizedTNT.name": "TNT优化",
|
||||
"rule.optimizedTNT.desc": "TNT在相同的地点或在流体里,爆炸造成更小的延迟",
|
||||
"carpet.rule.optimizedTNT.name": "TNT优化",
|
||||
"carpet.rule.optimizedTNT.desc": "TNT在相同的地点或在流体里,爆炸造成更小的延迟",
|
||||
|
||||
"rule.persistentParrots.name": "鹦鹉停留",
|
||||
"rule.persistentParrots.desc": "鹦鹉不会离开你的肩膀,除非你受到伤害",
|
||||
"carpet.rule.persistentParrots.name": "鹦鹉停留",
|
||||
"carpet.rule.persistentParrots.desc": "鹦鹉不会离开你的肩膀,除非你受到伤害",
|
||||
|
||||
"rule.placementRotationFix.name": "放置旋转修复",
|
||||
"rule.placementRotationFix.desc": "修复了玩家放置方块时快速转身造成的问题",
|
||||
"carpet.rule.placementRotationFix.name": "放置旋转修复",
|
||||
"carpet.rule.placementRotationFix.desc": "修复了玩家放置方块时快速转身造成的问题",
|
||||
|
||||
"rule.pushLimit.name": "自定义推动上限",
|
||||
"rule.pushLimit.desc": "自定义活塞推动上限",
|
||||
"rule.pushLimit.extra.0": "你必须在1-1024中选取一个值",
|
||||
"carpet.rule.pushLimit.name": "自定义推动上限",
|
||||
"carpet.rule.pushLimit.desc": "自定义活塞推动上限",
|
||||
"carpet.rule.pushLimit.extra.0": "你必须在1-1024中选取一个值",
|
||||
|
||||
"rule.quasiConnectivity.name": "半连接激活开关",
|
||||
"rule.quasiConnectivity.desc": "活塞,发射器和投掷器在他们上方方块激活时是否响应",
|
||||
"rule.quasiConnectivity.extra.0": "设置为true为开启,设置为false为禁用",
|
||||
"carpet.rule.quasiConnectivity.name": "半连接激活开关",
|
||||
"carpet.rule.quasiConnectivity.desc": "活塞,发射器和投掷器在他们上方方块激活时是否响应",
|
||||
"carpet.rule.quasiConnectivity.extra.0": "设置为true为开启,设置为false为禁用",
|
||||
|
||||
"rule.railPowerLimit.name": "自定义动力铁轨激活距离",
|
||||
"rule.railPowerLimit.desc": "动力铁轨激活上限可自定义",
|
||||
"rule.railPowerLimit.extra.0": "你必须在1-1024中选取一个值",
|
||||
"carpet.rule.railPowerLimit.name": "自定义动力铁轨激活距离",
|
||||
"carpet.rule.railPowerLimit.desc": "动力铁轨激活上限可自定义",
|
||||
"carpet.rule.railPowerLimit.extra.0": "你必须在1-1024中选取一个值",
|
||||
|
||||
"rule.renewableCoral.name": "珊瑚可再生",
|
||||
"rule.renewableCoral.desc": "使用骨粉可催熟珊瑚以生成珊瑚结构",
|
||||
"carpet.rule.renewableCoral.name": "珊瑚可再生",
|
||||
"carpet.rule.renewableCoral.desc": "使用骨粉可催熟珊瑚以生成珊瑚结构",
|
||||
|
||||
"rule.renewableSponges.name": "海绵可再生",
|
||||
"rule.renewableSponges.desc": "守卫者将在被雷击后会变为远古守卫者",
|
||||
"carpet.rule.renewableSponges.name": "海绵可再生",
|
||||
"carpet.rule.renewableSponges.desc": "守卫者将在被雷击后会变为远古守卫者",
|
||||
|
||||
"rule.rotatorBlock.name": "仙人掌扳手发射器版",
|
||||
"rule.rotatorBlock.desc": "发射器中的仙人掌可以旋转方块(尽可能以逆时针)",
|
||||
"carpet.rule.rotatorBlock.name": "仙人掌扳手发射器版",
|
||||
"carpet.rule.rotatorBlock.desc": "发射器中的仙人掌可以旋转方块(尽可能以逆时针)",
|
||||
|
||||
"rule.scriptsAutoload.name": "Scarpet脚本自动加载",
|
||||
"rule.scriptsAutoload.desc": "在服务器/世界加载的时候将会自动从世界文件中加载Scarpet脚本文件",
|
||||
"rule.scriptsAutoload.extra.0": "/script命令必须启用",
|
||||
"carpet.rule.scriptsAutoload.name": "Scarpet脚本自动加载",
|
||||
"carpet.rule.scriptsAutoload.desc": "在服务器/世界加载的时候将会自动从世界文件中加载Scarpet脚本文件",
|
||||
"carpet.rule.scriptsAutoload.extra.0": "/script命令必须启用",
|
||||
|
||||
"rule.shulkerSpawningInEndCities.name": "潜影贝重生",
|
||||
"rule.shulkerSpawningInEndCities.desc": "潜影贝将会在末地城中重生",
|
||||
"carpet.rule.shulkerSpawningInEndCities.name": "潜影贝重生",
|
||||
"carpet.rule.shulkerSpawningInEndCities.desc": "潜影贝将会在末地城中重生",
|
||||
|
||||
"rule.silverFishDropGravel.name": "蠹虫钻出方块掉落沙砾",
|
||||
"rule.silverFishDropGravel.desc": "蠹虫钻出方块时会掉落沙砾",
|
||||
"carpet.rule.silverFishDropGravel.name": "蠹虫钻出方块掉落沙砾",
|
||||
"carpet.rule.silverFishDropGravel.desc": "蠹虫钻出方块时会掉落沙砾",
|
||||
|
||||
"rule.smoothClientAnimations.name": "平滑客户端动画",
|
||||
"rule.smoothClientAnimations.desc": "低TPS设置时可以使客户端动画更加平滑",
|
||||
"rule.smoothClientAnimations.extra.0": "仅在单人游戏中生效,并且会降低客户端运行速度",
|
||||
"carpet.rule.smoothClientAnimations.name": "平滑客户端动画",
|
||||
"carpet.rule.smoothClientAnimations.desc": "低TPS设置时可以使客户端动画更加平滑",
|
||||
"carpet.rule.smoothClientAnimations.extra.0": "仅在单人游戏中生效,并且会降低客户端运行速度",
|
||||
|
||||
"rule.stackableShulkerBoxes.name": "潜影盒堆叠",
|
||||
"rule.stackableShulkerBoxes.desc": "空潜影盒仍在地上时将自动堆叠,直至堆叠为1组",
|
||||
"rule.stackableShulkerBoxes.extra.0": "在物品GUI中,请使用Shift+单击以移动整组潜影盒",
|
||||
"carpet.rule.stackableShulkerBoxes.name": "潜影盒堆叠",
|
||||
"carpet.rule.stackableShulkerBoxes.desc": "空潜影盒仍在地上时将自动堆叠,直至堆叠为1组",
|
||||
"carpet.rule.stackableShulkerBoxes.extra.0": "在物品GUI中,请使用Shift+单击以移动整组潜影盒",
|
||||
|
||||
"rule.summonNaturalLightning.name": "召唤闪电自然化",
|
||||
"rule.summonNaturalLightning.desc": "召唤的闪电将拥有所有自然生成闪电拥有的特性",
|
||||
"carpet.rule.summonNaturalLightning.name": "召唤闪电自然化",
|
||||
"carpet.rule.summonNaturalLightning.desc": "召唤的闪电将拥有所有自然生成闪电拥有的特性",
|
||||
|
||||
"rule.tntDoNotUpdate.name": "TNT放置时不产生更新",
|
||||
"rule.tntDoNotUpdate.desc": "TNT在放置时不会产生任何方块更新(不会激活)",
|
||||
"carpet.rule.tntDoNotUpdate.name": "TNT放置时不产生更新",
|
||||
"carpet.rule.tntDoNotUpdate.desc": "TNT在放置时不会产生任何方块更新(不会激活)",
|
||||
|
||||
"rule.tntPrimerMomentumRemoved.name": "移除TNT点燃时随机动量",
|
||||
"rule.tntPrimerMomentumRemoved.desc": "TNT点燃时的随机动量将被移除",
|
||||
"carpet.rule.tntPrimerMomentumRemoved.name": "移除TNT点燃时随机动量",
|
||||
"carpet.rule.tntPrimerMomentumRemoved.desc": "TNT点燃时的随机动量将被移除",
|
||||
|
||||
"rule.tntRandomRange.name": "TNT爆炸范围设置",
|
||||
"rule.tntRandomRange.desc": "设置TNT随机爆炸范围为一个固定的值,设为-1以禁用",
|
||||
"rule.tntRandomRange.extra.0": "必须启用TNT优化功能",
|
||||
"rule.tntRandomRange.extra.1": "不能为负值,除了-1",
|
||||
"carpet.rule.tntRandomRange.name": "TNT爆炸范围设置",
|
||||
"carpet.rule.tntRandomRange.desc": "设置TNT随机爆炸范围为一个固定的值,设为-1以禁用",
|
||||
"carpet.rule.tntRandomRange.extra.0": "必须启用TNT优化功能",
|
||||
"carpet.rule.tntRandomRange.extra.1": "不能为负值,除了-1",
|
||||
|
||||
"rule.unloadedEntityFix.name": "未加载实体修复",
|
||||
"rule.unloadedEntityFix.desc": "进入或者被推入未加载区块的实体不会消失",
|
||||
"carpet.rule.unloadedEntityFix.name": "未加载实体修复",
|
||||
"carpet.rule.unloadedEntityFix.desc": "进入或者被推入未加载区块的实体不会消失",
|
||||
|
||||
"rule.viewDistance.name": "自定义视距",
|
||||
"rule.viewDistance.desc": "改变服务器视距,设为0以使用默认值",
|
||||
"rule.viewDistance.extra.0": "你必须在0(使用服务器默认设置)-32取一个整数",
|
||||
"carpet.rule.viewDistance.name": "自定义视距",
|
||||
"carpet.rule.viewDistance.desc": "改变服务器视距,设为0以使用默认值",
|
||||
"carpet.rule.viewDistance.extra.0": "你必须在0(使用服务器默认设置)-32取一个整数",
|
||||
|
||||
"rule.simulationDistance.name": "自定义模拟视距",
|
||||
"rule.simulationDistance.desc": "改变服务器模拟视距,设为0以使用默认值",
|
||||
"rule.simulationDistance.extra.0": "你必须在0(使用服务器默认设置)-32取一个整数",
|
||||
"carpet.rule.simulationDistance.name": "自定义模拟视距",
|
||||
"carpet.rule.simulationDistance.desc": "改变服务器模拟视距,设为0以使用默认值",
|
||||
"carpet.rule.simulationDistance.extra.0": "你必须在0(使用服务器默认设置)-32取一个整数",
|
||||
|
||||
"rule.xpNoCooldown.name": "经验吸收无冷却",
|
||||
"rule.xpNoCooldown.desc": "玩家吸收经验球时不会有冷却时间",
|
||||
"carpet.rule.xpNoCooldown.name": "经验吸收无冷却",
|
||||
"carpet.rule.xpNoCooldown.desc": "玩家吸收经验球时不会有冷却时间",
|
||||
|
||||
"rule.portalSuffocationFix.name": "传送门窒息修复",
|
||||
"rule.portalSuffocationFix.desc": "使下界传送门正确地传送实体",
|
||||
"rule.portalSuffocationFix.extra.0": "传送的实体将不再卡在黑曜石里面",
|
||||
"carpet.rule.portalSuffocationFix.name": "传送门窒息修复",
|
||||
"carpet.rule.portalSuffocationFix.desc": "使下界传送门正确地传送实体",
|
||||
"carpet.rule.portalSuffocationFix.extra.0": "传送的实体将不再卡在黑曜石里面",
|
||||
|
||||
"rule.portalCreativeDelay.name": "创造玩家不被地狱门传送",
|
||||
"rule.portalCreativeDelay.desc": "创造模式的玩家将不会立即被地狱门传送",
|
||||
"carpet.rule.portalCreativeDelay.name": "创造玩家不被地狱门传送",
|
||||
"carpet.rule.portalCreativeDelay.desc": "创造模式的玩家将不会立即被地狱门传送",
|
||||
|
||||
"rule.commandProfile.name": "游戏性能监视器",
|
||||
"rule.commandProfile.desc": "启用/profile命令以监视游戏性能",
|
||||
"rule.commandProfile.extra.0": "/tick命令功能的部分增强版",
|
||||
"carpet.rule.commandProfile.name": "游戏性能监视器",
|
||||
"carpet.rule.commandProfile.desc": "启用/profile命令以监视游戏性能",
|
||||
"carpet.rule.commandProfile.extra.0": "/tick命令功能的部分增强版",
|
||||
|
||||
"rule.commandScriptACE.name": "地毯脚本使用权限",
|
||||
"rule.commandScriptACE.desc": "限制无权限的玩家执行地毯脚本",
|
||||
"rule.commandScriptACE.extra.0": "无此权限的玩家无法执行/script run指令或者加载脚本",
|
||||
"carpet.rule.commandScriptACE.name": "地毯脚本使用权限",
|
||||
"carpet.rule.commandScriptACE.desc": "限制无权限的玩家执行地毯脚本",
|
||||
"carpet.rule.commandScriptACE.extra.0": "无此权限的玩家无法执行/script run指令或者加载脚本",
|
||||
|
||||
"rule.creativeFlyDrag.name": "创造飞行阻力系数",
|
||||
"rule.creativeFlyDrag.desc": "允许使用本功能更改创造模式下飞行时的空气阻力系数",
|
||||
"rule.creativeFlyDrag.extra.0": "阻力增加会降低您的飞行速度,\n所以需要相应地调整速度,\n使用1.0阻力系数的时候,使用11的速度系数似乎与原版速度相匹配。\n本功能仅在客户端也安装Carpet Mod(并且版本>=服务器安装版本)的情况下生效",
|
||||
"carpet.rule.creativeFlyDrag.name": "创造飞行阻力系数",
|
||||
"carpet.rule.creativeFlyDrag.desc": "允许使用本功能更改创造模式下飞行时的空气阻力系数",
|
||||
"carpet.rule.creativeFlyDrag.extra.0": "阻力增加会降低您的飞行速度,\n所以需要相应地调整速度,\n使用1.0阻力系数的时候,使用11的速度系数似乎与原版速度相匹配。\n本功能仅在客户端也安装Carpet Mod(并且版本>=服务器安装版本)的情况下生效",
|
||||
|
||||
"rule.creativeFlySpeed.name": "创造飞行速度系数",
|
||||
"rule.creativeFlySpeed.desc": "允许使用本功能更改创造模式下飞行速度系数",
|
||||
"rule.creativeFlySpeed.extra.0": "本功能仅在客户端也安装Carpet Mod(并且版本>=服务器安装版本)的情况下生效",
|
||||
"carpet.rule.creativeFlySpeed.name": "创造飞行速度系数",
|
||||
"carpet.rule.creativeFlySpeed.desc": "允许使用本功能更改创造模式下飞行速度系数",
|
||||
"carpet.rule.creativeFlySpeed.extra.0": "本功能仅在客户端也安装Carpet Mod(并且版本>=服务器安装版本)的情况下生效",
|
||||
|
||||
"rule.creativeNoClip.name": "创造玩家无碰撞检测",
|
||||
"rule.creativeNoClip.desc": "创造玩家可以穿过方块",
|
||||
"rule.creativeNoClip.extra.0": "这个选项需要服务端和客户端同时支持才生效。\n仅在服务端设置是无效的,而仅在客户端设置的情况下\n你可以利用一些和活板门有关的技巧来穿墙",
|
||||
"carpet.rule.creativeNoClip.name": "创造玩家无碰撞检测",
|
||||
"carpet.rule.creativeNoClip.desc": "创造玩家可以穿过方块",
|
||||
"carpet.rule.creativeNoClip.extra.0": "这个选项需要服务端和客户端同时支持才生效。\n仅在服务端设置是无效的,而仅在客户端设置的情况下\n你可以利用一些和活板门有关的技巧来穿墙",
|
||||
|
||||
"rule.fogOff.name": "关闭雾气",
|
||||
"rule.fogOff.desc": "启用本功能以关闭地狱与末地的雾气",
|
||||
"rule.fogOff.extra.0": "提高了可见度,但看起来很奇怪",
|
||||
"carpet.rule.fogOff.name": "关闭雾气",
|
||||
"carpet.rule.fogOff.desc": "启用本功能以关闭地狱与末地的雾气",
|
||||
"carpet.rule.fogOff.extra.0": "提高了可见度,但看起来很奇怪",
|
||||
|
||||
"rule.forceloadLimit.name": "永久加载区块上限更改",
|
||||
"rule.forceloadLimit.desc": "允许使用本功能更改/forceload命令标记的永久加载区块上限",
|
||||
"carpet.rule.forceloadLimit.name": "永久加载区块上限更改",
|
||||
"carpet.rule.forceloadLimit.desc": "允许使用本功能更改/forceload命令标记的永久加载区块上限",
|
||||
|
||||
"rule.interactionUpdates.name": "放置方块产生更新",
|
||||
"rule.interactionUpdates.desc": "放置方块是否产生更新的开关,设为false以避免产生更新",
|
||||
"carpet.rule.interactionUpdates.name": "放置方块产生更新",
|
||||
"carpet.rule.interactionUpdates.desc": "放置方块是否产生更新的开关,设为false以避免产生更新",
|
||||
|
||||
"rule.language.name": "语言",
|
||||
"rule.language.desc": "为地毯Mod设置所需语言",
|
||||
"carpet.rule.language.name": "语言",
|
||||
"carpet.rule.language.desc": "为地毯Mod设置所需语言",
|
||||
|
||||
"rule.portalSurvivalDelay.name": "生存模式地狱门传送延迟",
|
||||
"rule.portalSurvivalDelay.desc": "设置生存模式下地狱门传送的延迟(单位:tick)",
|
||||
"carpet.rule.portalSurvivalDelay.name": "生存模式地狱门传送延迟",
|
||||
"carpet.rule.portalSurvivalDelay.desc": "设置生存模式下地狱门传送的延迟(单位:tick)",
|
||||
|
||||
"rule.spawnChunksSize.name": "出生点永久加载区块半径",
|
||||
"rule.spawnChunksSize.desc": "更改出生点永久加载区块半径",
|
||||
"rule.spawnChunksSize.extra.0": "定义新半径\n设为0以禁用出生点区块加载",
|
||||
"carpet.rule.spawnChunksSize.name": "出生点永久加载区块半径",
|
||||
"carpet.rule.spawnChunksSize.desc": "更改出生点永久加载区块半径",
|
||||
"carpet.rule.spawnChunksSize.extra.0": "定义新半径\n设为0以禁用出生点区块加载",
|
||||
|
||||
|
||||
"category.bugfix": "漏洞修复",
|
||||
"category.survival": "生存",
|
||||
"category.creative": "创造",
|
||||
"category.experimental": "试验性",
|
||||
"category.optimization": "优化",
|
||||
"category.feature": "特性",
|
||||
"category.command": "指令",
|
||||
"category.tnt": "TNT",
|
||||
"category.dispenser": "发射器",
|
||||
"category.scarpet": "Scarpet脚本语言",
|
||||
"category.client": "客户端",
|
||||
"carpet.category.bugfix": "漏洞修复",
|
||||
"carpet.category.survival": "生存",
|
||||
"carpet.category.creative": "创造",
|
||||
"carpet.category.experimental": "试验性",
|
||||
"carpet.category.optimization": "优化",
|
||||
"carpet.category.feature": "特性",
|
||||
"carpet.category.command": "指令",
|
||||
"carpet.category.tnt": "TNT",
|
||||
"carpet.category.dispenser": "发射器",
|
||||
"carpet.category.scarpet": "Scarpet脚本语言",
|
||||
"carpet.category.client": "客户端",
|
||||
|
||||
"ui.browse_categories": "浏览分类",
|
||||
"ui.list_all_%(cat)s_settings": "列出所有 %s 选项",
|
||||
"ui.version": "版本",
|
||||
"ui.current_%(mod)s_settings": "目前启用的 %s 选项",
|
||||
"ui.switch_to": "切换至",
|
||||
"ui.settings_are_locked": "选项被锁定",
|
||||
"ui.is_set_to": "被设置为",
|
||||
"ui.unknown_rule": "未知的规则选项",
|
||||
"ui.current_%(mod)s_startup_settings_from_%(conf)s": "目前启用的%s选项,从%s中读取得",
|
||||
"ui.%(mod)s_settings_matching_'%(query)s'": "%s中符合“%s”的选项:",
|
||||
"ui.all_%(mod)s_settings": "所有的%s选项",
|
||||
"ui.tags": "分类",
|
||||
"ui.change_permanently": "永久更改",
|
||||
"ui.click_to_keep_the_settings_in_%(conf)s_to_save_across_restarts": "点击此按钮以使此选项保存于%s,重启后依旧生效",
|
||||
"ui.rule_%(rule)s_will_now_default_to_%(value)s": "规则“%s”将会被默认设置为%s",
|
||||
"ui.rule_%(rule)s_not_set_restart": "规则“%s”将在重启后恢复默认值",
|
||||
"ui.current_value": "当前值"
|
||||
"carpet.settings.command.browse_categories": "浏览分类",
|
||||
"carpet.settings.command.version": "版本",
|
||||
"carpet.settings.command.list_all_category": "列出所有 %s 选项",
|
||||
"carpet.settings.command.current_settings_header": "目前启用的 %s 选项",
|
||||
"carpet.settings.command.switch_to": "切换至%s",
|
||||
"carpet.settings.command.unknown_rule": "未知的规则选项",
|
||||
"carpet.settings.command.current_from_file_header": "目前启用的%s选项,从%s中读取得",
|
||||
"carpet.settings.command.mod_settings_matching": "%s中符合“%s”的选项:",
|
||||
"carpet.settings.command.all_mod_settings": "所有的%s选项",
|
||||
"carpet.settings.command.tags": "分类",
|
||||
"carpet.settings.command.change_permanently": "永久更改",
|
||||
"carpet.settings.command.change_permanently_tooltip": "点击此按钮以使此选项保存于%s,重启后依旧生效",
|
||||
"carpet.settings.command.default_set": "规则“%s”将会被默认设置为%s",
|
||||
"carpet.settings.command.default_removed": "规则“%s”将在重启后恢复默认值",
|
||||
"carpet.settings.command.current_value": "当前值"
|
||||
|
||||
}
|
||||
@@ -1,322 +1,321 @@
|
||||
{
|
||||
"rule.antiCheatDisabled.name": "關閉伺服器作弊檢測",
|
||||
"rule.antiCheatDisabled.desc": "防止玩家因為“本伺服器不允許飛行”,“移動速度過快”等原因被請出伺服器",
|
||||
"carpet.rule.antiCheatDisabled.name": "關閉伺服器作弊檢測",
|
||||
"carpet.rule.antiCheatDisabled.desc": "防止玩家因為“本伺服器不允許飛行”,“移動速度過快”等原因被請出伺服器",
|
||||
|
||||
"rule.carpets.name": "放置地毯顯示進階數據",
|
||||
"rule.carpets.desc": "通過把地毯放置在地上取得更進階信息",
|
||||
"carpet.rule.carpets.name": "放置地毯顯示進階數據",
|
||||
"carpet.rule.carpets.desc": "通過把地毯放置在地上取得更進階信息",
|
||||
|
||||
"rule.combineXPOrbs.name": "合併小經驗球",
|
||||
"rule.combineXPOrbs.desc": "會將大量的小經驗球合併成等效的大經驗球",
|
||||
"carpet.rule.combineXPOrbs.name": "合併小經驗球",
|
||||
"carpet.rule.combineXPOrbs.desc": "會將大量的小經驗球合併成等效的大經驗球",
|
||||
|
||||
"rule.commandCameramode.name": "旁觀者模式",
|
||||
"rule.commandCameramode.desc": "允許玩家使用/c切換成旁觀者模式,利用/s切換回生存模式",
|
||||
"rule.commandCameramode.extra.0": "/c及/s不需要op權限也可使用",
|
||||
"carpet.rule.commandCameramode.name": "旁觀者模式",
|
||||
"carpet.rule.commandCameramode.desc": "允許玩家使用/c切換成旁觀者模式,利用/s切換回生存模式",
|
||||
"carpet.rule.commandCameramode.extra.0": "/c及/s不需要op權限也可使用",
|
||||
|
||||
"rule.commandDistance.name": "距離測定",
|
||||
"rule.commandDistance.desc": "使用/distance指令測定兩點的距離",
|
||||
"rule.commandDistance.extra.0": "可以使用放置棕色地毯來使用此功能,前提是“放置地毯顯示進階數據”已啟用",
|
||||
"carpet.rule.commandDistance.name": "距離測定",
|
||||
"carpet.rule.commandDistance.desc": "使用/distance指令測定兩點的距離",
|
||||
"carpet.rule.commandDistance.extra.0": "可以使用放置棕色地毯來使用此功能,前提是“放置地毯顯示進階數據”已啟用",
|
||||
|
||||
"rule.commandDraw.name": "繪製圖形",
|
||||
"rule.commandDraw.desc": "使用/draw指令以允許繪製一些簡易圖形",
|
||||
"carpet.rule.commandDraw.name": "繪製圖形",
|
||||
"carpet.rule.commandDraw.desc": "使用/draw指令以允許繪製一些簡易圖形",
|
||||
|
||||
"rule.commandInfo.name": "獲取方塊進階資訊",
|
||||
"rule.commandInfo.desc": "允許使用/info指令以獲得方塊進階資訊",
|
||||
"rule.commandInfo.extra.0": "可以使用放置灰色地毯來使用此功能,前提是“放置地毯顯示進階數據”已啟用",
|
||||
"carpet.rule.commandInfo.name": "獲取方塊進階資訊",
|
||||
"carpet.rule.commandInfo.desc": "允許使用/info指令以獲得方塊進階資訊",
|
||||
"carpet.rule.commandInfo.extra.0": "可以使用放置灰色地毯來使用此功能,前提是“放置地毯顯示進階數據”已啟用",
|
||||
|
||||
"rule.commandLog.name": "遊戲數據追蹤器",
|
||||
"rule.commandLog.desc": "允許使用/log指令使在Tab欄位追蹤遊戲部分數據",
|
||||
"carpet.rule.commandLog.name": "遊戲數據追蹤器",
|
||||
"carpet.rule.commandLog.desc": "允許使用/log指令使在Tab欄位追蹤遊戲部分數據",
|
||||
|
||||
"rule.commandPerimeterInfo.name": "刷怪區域追蹤器",
|
||||
"rule.commandPerimeterInfo.desc": "允許使用/perimeterinfo指令以探查周圍可生怪區域",
|
||||
"carpet.rule.commandPerimeterInfo.name": "刷怪區域追蹤器",
|
||||
"carpet.rule.commandPerimeterInfo.desc": "允許使用/perimeterinfo指令以探查周圍可生怪區域",
|
||||
|
||||
"rule.commandPlayer.name": "機器人控制",
|
||||
"rule.commandPlayer.desc": "允許使用/player指令以控制/召喚已存在的玩家id作為機器人",
|
||||
"carpet.rule.commandPlayer.name": "機器人控制",
|
||||
"carpet.rule.commandPlayer.desc": "允許使用/player指令以控制/召喚已存在的玩家id作為機器人",
|
||||
|
||||
"rule.commandScript.name": "地毯腳本控制器",
|
||||
"rule.commandScript.desc": "允許使用/script相關指令",
|
||||
"rule.commandScript.extra.0": "一個Scarpet程式語言的遊戲內API",
|
||||
"carpet.rule.commandScript.name": "地毯腳本控制器",
|
||||
"carpet.rule.commandScript.desc": "允許使用/script相關指令",
|
||||
"carpet.rule.commandScript.extra.0": "一個Scarpet程式語言的遊戲內API",
|
||||
|
||||
"rule.commandSpawn.name": "刷怪追蹤器",
|
||||
"rule.commandSpawn.desc": "允許使用/spawn指令用於怪物生成追蹤",
|
||||
"carpet.rule.commandSpawn.name": "刷怪追蹤器",
|
||||
"carpet.rule.commandSpawn.desc": "允許使用/spawn指令用於怪物生成追蹤",
|
||||
|
||||
"rule.commandTick.name": "遊戲時鐘控制器",
|
||||
"rule.commandTick.desc": "允許使用/tick指令控制遊戲內的伺服器端運行速度",
|
||||
"carpet.rule.commandTick.name": "遊戲時鐘控制器",
|
||||
"carpet.rule.commandTick.desc": "允許使用/tick指令控制遊戲內的伺服器端運行速度",
|
||||
|
||||
"rule.commandTrackAI.name": "AI追蹤器",
|
||||
"rule.commandTrackAI.desc": "允許使用/track指令以追蹤生物的AI",
|
||||
"carpet.rule.commandTrackAI.name": "AI追蹤器",
|
||||
"carpet.rule.commandTrackAI.desc": "允許使用/track指令以追蹤生物的AI",
|
||||
|
||||
"rule.ctrlQCraftingFix.name": "ctrlQ合成修復",
|
||||
"rule.ctrlQCraftingFix.desc": "在合成時允許使用ctrl+Q快捷鍵扔出結果格內所有物品",
|
||||
"carpet.rule.ctrlQCraftingFix.name": "ctrlQ合成修復",
|
||||
"carpet.rule.ctrlQCraftingFix.desc": "在合成時允許使用ctrl+Q快捷鍵扔出結果格內所有物品",
|
||||
|
||||
"rule.customMOTD.name": "MOTD更改",
|
||||
"rule.customMOTD.desc": "設置一個不同的MOTD信息",
|
||||
"rule.customMOTD.extra.0": "設置成'_'時將採用默認的MOTD(從server.properties中讀取的)",
|
||||
"carpet.rule.customMOTD.name": "MOTD更改",
|
||||
"carpet.rule.customMOTD.desc": "設置一個不同的MOTD信息",
|
||||
"carpet.rule.customMOTD.extra.0": "設置成'_'時將採用默認的MOTD(從server.properties中讀取的)",
|
||||
|
||||
"rule.defaultLoggers.name": "默認開啟的遊戲數據追蹤器",
|
||||
"rule.defaultLoggers.desc": "為所有新加入的玩家設置部分遊戲數據追蹤器默認為開啟狀態",
|
||||
"rule.defaultLoggers.extra.0": "比如設置'tps,mobcaps'最為默認遊戲數據追蹤",
|
||||
"carpet.rule.defaultLoggers.name": "默認開啟的遊戲數據追蹤器",
|
||||
"carpet.rule.defaultLoggers.desc": "為所有新加入的玩家設置部分遊戲數據追蹤器默認為開啟狀態",
|
||||
"carpet.rule.defaultLoggers.extra.0": "比如設置'tps,mobcaps'最為默認遊戲數據追蹤",
|
||||
|
||||
"rule.desertShrubs.name": "樹苗在沙漠中乾枯",
|
||||
"rule.desertShrubs.desc": "樹苗將在附近無水源狀態的沙漠生態群系變成枯灌木",
|
||||
"carpet.rule.desertShrubs.name": "樹苗在沙漠中乾枯",
|
||||
"carpet.rule.desertShrubs.desc": "樹苗將在附近無水源狀態的沙漠生態群系變成枯灌木",
|
||||
|
||||
"rule.disableSpawnChunks.name": "允許出生點區塊被卸載",
|
||||
"rule.disableSpawnChunks.desc": "允許出生點區塊被卸載",
|
||||
"carpet.rule.disableSpawnChunks.name": "允許出生點區塊被卸載",
|
||||
"carpet.rule.disableSpawnChunks.desc": "允許出生點區塊被卸載",
|
||||
|
||||
"rule.explosionNoBlockDamage.name": "爆炸不破壞方塊",
|
||||
"rule.explosionNoBlockDamage.desc": "任何形式的爆炸都無法摧毀方塊",
|
||||
"carpet.rule.explosionNoBlockDamage.name": "爆炸不破壞方塊",
|
||||
"carpet.rule.explosionNoBlockDamage.desc": "任何形式的爆炸都無法摧毀方塊",
|
||||
|
||||
"rule.extremeBehaviours.name": "隨機參數極端化",
|
||||
"rule.extremeBehaviours.desc": "大幅度提升極端情況出現的概率,僅用於測試",
|
||||
"rule.extremeBehaviours.extra.0": "發射器和投擲器將使用最大隨機刻",
|
||||
"carpet.rule.extremeBehaviours.name": "隨機參數極端化",
|
||||
"carpet.rule.extremeBehaviours.desc": "大幅度提升極端情況出現的概率,僅用於測試",
|
||||
"carpet.rule.extremeBehaviours.extra.0": "發射器和投擲器將使用最大隨機刻",
|
||||
|
||||
"rule.fastRedstoneDust.name": "紅石粉卡頓優化",
|
||||
"rule.fastRedstoneDust.desc": "紅石粉卡頓優化 作者 Theosib",
|
||||
"carpet.rule.fastRedstoneDust.name": "紅石粉卡頓優化",
|
||||
"carpet.rule.fastRedstoneDust.desc": "紅石粉卡頓優化 作者 Theosib",
|
||||
|
||||
"rule.fillLimit.name": "fill/clone上限更改",
|
||||
"rule.fillLimit.desc": "將fill/clone上限更改為自己設定的值",
|
||||
"rule.fillLimit.extra.0": "你必須在1-2千萬之間取一個整數值",
|
||||
"carpet.rule.fillLimit.name": "fill/clone上限更改",
|
||||
"carpet.rule.fillLimit.desc": "將fill/clone上限更改為自己設定的值",
|
||||
"carpet.rule.fillLimit.extra.0": "你必須在1-2千萬之間取一個整數值",
|
||||
|
||||
"rule.fillUpdates.name": "fill更新設置",
|
||||
"rule.fillUpdates.desc": "fill/clone/setblock指令以及結構方塊執行時是否產生更新",
|
||||
"rule.fillUpdates.extra.0": "設置為true時有更新 設置為false時為無更新",
|
||||
"carpet.rule.fillUpdates.name": "fill更新設置",
|
||||
"carpet.rule.fillUpdates.desc": "fill/clone/setblock指令以及結構方塊執行時是否產生更新",
|
||||
"carpet.rule.fillUpdates.extra.0": "設置為true時有更新 設置為false時為無更新",
|
||||
|
||||
"rule.flatWorldStructureSpawning.name": "特定建築怪在超平坦世界生成",
|
||||
"rule.flatWorldStructureSpawning.desc": "允許特定建築的怪物在超平坦世界生成",
|
||||
"carpet.rule.flatWorldStructureSpawning.name": "特定建築怪在超平坦世界生成",
|
||||
"carpet.rule.flatWorldStructureSpawning.desc": "允許特定建築的怪物在超平坦世界生成",
|
||||
|
||||
"rule.flippinCactus.name": "仙人掌扳手",
|
||||
"rule.flippinCactus.desc": "允許使用仙人掌調整方塊朝向,並且不會造成更新",
|
||||
"carpet.rule.flippinCactus.name": "仙人掌扳手",
|
||||
"carpet.rule.flippinCactus.desc": "允許使用仙人掌調整方塊朝向,並且不會造成更新",
|
||||
|
||||
"rule.hardcodeTNTangle.name": "強制TNT角度",
|
||||
"rule.hardcodeTNTangle.desc": "把TNT水平隨機角度設定為固定值,可用於測試機器",
|
||||
"rule.hardcodeTNTangle.extra.0": "默認為-1,必須在0與360之間,或者-1",
|
||||
"carpet.rule.hardcodeTNTangle.name": "強制TNT角度",
|
||||
"carpet.rule.hardcodeTNTangle.desc": "把TNT水平隨機角度設定為固定值,可用於測試機器",
|
||||
"carpet.rule.hardcodeTNTangle.extra.0": "默認為-1,必須在0與360之間,或者-1",
|
||||
|
||||
"rule.hopperCounters.name": "漏斗計數器",
|
||||
"rule.hopperCounters.desc": "漏斗指向的羊毛方塊會計算吸收的物品並清除",
|
||||
"rule.hopperCounters.extra.0": "在羊毛方塊上放置紅色或綠色地毯,使用/counter指令可啟用",
|
||||
"rule.hopperCounters.extra.1": "使用 /counter <color?> reset重置計數器,使用/counter <color?>查詢資訊",
|
||||
"rule.hopperCounters.extra.2": "在生存模式,在同色羊毛上放置綠色地毯可以查詢,放紅色地毯重置",
|
||||
"rule.hopperCounters.extra.3": "數據是全伺服器玩家共享的,並且有16色可以使用",
|
||||
"rule.hopperCounters.extra.4": "物品會被銷毀,每個漏斗每tick銷毀一組物品",
|
||||
"carpet.rule.hopperCounters.name": "漏斗計數器",
|
||||
"carpet.rule.hopperCounters.desc": "漏斗指向的羊毛方塊會計算吸收的物品並清除",
|
||||
"carpet.rule.hopperCounters.extra.0": "在羊毛方塊上放置紅色或綠色地毯,使用/counter指令可啟用",
|
||||
"carpet.rule.hopperCounters.extra.1": "使用 /counter <color?> reset重置計數器,使用/counter <color?>查詢資訊",
|
||||
"carpet.rule.hopperCounters.extra.2": "在生存模式,在同色羊毛上放置綠色地毯可以查詢,放紅色地毯重置",
|
||||
"carpet.rule.hopperCounters.extra.3": "數據是全伺服器玩家共享的,並且有16色可以使用",
|
||||
"carpet.rule.hopperCounters.extra.4": "物品會被銷毀,每個漏斗每tick銷毀一組物品",
|
||||
|
||||
"rule.huskSpawningInTemples.name": "屍殼在沙漠神殿裡生成",
|
||||
"rule.huskSpawningInTemples.desc": "只有屍殼會在沙漠神殿生成",
|
||||
"carpet.rule.huskSpawningInTemples.name": "屍殼在沙漠神殿裡生成",
|
||||
"carpet.rule.huskSpawningInTemples.desc": "只有屍殼會在沙漠神殿生成",
|
||||
|
||||
"rule.lagFreeSpawning.name": "延遲自然生成",
|
||||
"rule.lagFreeSpawning.desc": "生物生成需要更少的CPU和RAM",
|
||||
"carpet.rule.lagFreeSpawning.name": "延遲自然生成",
|
||||
"carpet.rule.lagFreeSpawning.desc": "生物生成需要更少的CPU和RAM",
|
||||
|
||||
"rule.leadFix.name": "栓繩修復",
|
||||
"rule.leadFix.desc": "修復栓繩在未加載區塊中,變得不可見的問題",
|
||||
"carpet.rule.leadFix.name": "栓繩修復",
|
||||
"carpet.rule.leadFix.desc": "修復栓繩在未加載區塊中,變得不可見的問題",
|
||||
|
||||
"rule.maxEntityCollisions.name": "最大實體擠壓數量",
|
||||
"rule.maxEntityCollisions.desc": "設定最大實體擠壓限制,0表示無限大",
|
||||
"carpet.rule.maxEntityCollisions.name": "最大實體擠壓數量",
|
||||
"carpet.rule.maxEntityCollisions.desc": "設定最大實體擠壓限制,0表示無限大",
|
||||
|
||||
"rule.mergeTNT.name": "合併TNT",
|
||||
"rule.mergeTNT.desc": "合併靜止的點燃的tnt實體",
|
||||
"carpet.rule.mergeTNT.name": "合併TNT",
|
||||
"carpet.rule.mergeTNT.desc": "合併靜止的點燃的tnt實體",
|
||||
|
||||
"rule.missingTools.name": "工具缺失修復",
|
||||
"rule.missingTools.desc": "活塞,玻璃和海綿可以使用合適的工具更快地破壞",
|
||||
"carpet.rule.missingTools.name": "工具缺失修復",
|
||||
"carpet.rule.missingTools.desc": "活塞,玻璃和海綿可以使用合適的工具更快地破壞",
|
||||
|
||||
"rule.movableBlockEntities.name": "容器方塊移動",
|
||||
"rule.movableBlockEntities.desc": "活塞可以推動具有容器標籤的方塊,比如箱子,漏斗",
|
||||
"carpet.rule.movableBlockEntities.name": "容器方塊移動",
|
||||
"carpet.rule.movableBlockEntities.desc": "活塞可以推動具有容器標籤的方塊,比如箱子,漏斗",
|
||||
|
||||
"rule.onePlayerSleeping.name": "單個玩家睡覺跳過夜晚",
|
||||
"rule.onePlayerSleeping.desc": "只要伺服器中其中一人睡覺即可跳過全伺服器夜晚",
|
||||
"carpet.rule.onePlayerSleeping.name": "單個玩家睡覺跳過夜晚",
|
||||
"carpet.rule.onePlayerSleeping.desc": "只要伺服器中其中一人睡覺即可跳過全伺服器夜晚",
|
||||
|
||||
"rule.optimizedTNT.name": "TNT優化",
|
||||
"rule.optimizedTNT.desc": "tnt在相同位置或者在流體裡,爆炸將造成更低延遲",
|
||||
"carpet.rule.optimizedTNT.name": "TNT優化",
|
||||
"carpet.rule.optimizedTNT.desc": "tnt在相同位置或者在流體裡,爆炸將造成更低延遲",
|
||||
|
||||
"rule.persistentParrots.name": "鸚鵡停留",
|
||||
"rule.persistentParrots.desc": "鸚鵡不會離開你的肩膀,除非你受到傷害",
|
||||
"carpet.rule.persistentParrots.name": "鸚鵡停留",
|
||||
"carpet.rule.persistentParrots.desc": "鸚鵡不會離開你的肩膀,除非你受到傷害",
|
||||
|
||||
"rule.placementRotationFix.name": "放置旋轉問題修復",
|
||||
"rule.placementRotationFix.desc": "修復玩家放置方塊時快速轉身造成的問題",
|
||||
"carpet.rule.placementRotationFix.name": "放置旋轉問題修復",
|
||||
"carpet.rule.placementRotationFix.desc": "修復玩家放置方塊時快速轉身造成的問題",
|
||||
|
||||
"rule.pushLimit.name": "自訂義推動上限",
|
||||
"rule.pushLimit.desc": "自訂義活塞推動上限",
|
||||
"rule.pushLimit.extra.0": "你必須在1-1024中選取一個值,預設是12",
|
||||
"carpet.rule.pushLimit.name": "自訂義推動上限",
|
||||
"carpet.rule.pushLimit.desc": "自訂義活塞推動上限",
|
||||
"carpet.rule.pushLimit.extra.0": "你必須在1-1024中選取一個值,預設是12",
|
||||
|
||||
"rule.quasiConnectivity.name": "半連接激活開關",
|
||||
"rule.quasiConnectivity.desc": "活塞,發射器和投擲器在他們上方方塊激活時是否響應",
|
||||
"rule.quasiConnectivity.extra.0": "設置為true為開啟 設置為false為禁用",
|
||||
"carpet.rule.quasiConnectivity.name": "半連接激活開關",
|
||||
"carpet.rule.quasiConnectivity.desc": "活塞,發射器和投擲器在他們上方方塊激活時是否響應",
|
||||
"carpet.rule.quasiConnectivity.extra.0": "設置為true為開啟 設置為false為禁用",
|
||||
|
||||
"rule.railPowerLimit.name": "自訂義動力鐵軌激活距離",
|
||||
"rule.railPowerLimit.desc": "動力鐵軌激活距離能在此更改",
|
||||
"rule.railPowerLimit.extra.0": "你必須在1-1024中選取一個數值",
|
||||
"carpet.rule.railPowerLimit.name": "自訂義動力鐵軌激活距離",
|
||||
"carpet.rule.railPowerLimit.desc": "動力鐵軌激活距離能在此更改",
|
||||
"carpet.rule.railPowerLimit.extra.0": "你必須在1-1024中選取一個數值",
|
||||
|
||||
"rule.renewableCoral.name": "可再生珊瑚",
|
||||
"rule.renewableCoral.desc": "使用骨粉可催熟珊瑚以長成珊瑚方塊結構",
|
||||
"carpet.rule.renewableCoral.name": "可再生珊瑚",
|
||||
"carpet.rule.renewableCoral.desc": "使用骨粉可催熟珊瑚以長成珊瑚方塊結構",
|
||||
|
||||
"rule.renewableSponges.name": "可再生海綿",
|
||||
"rule.renewableSponges.desc": "深海守衛將在被雷擊後變成遠古深海守衛",
|
||||
"carpet.rule.renewableSponges.name": "可再生海綿",
|
||||
"carpet.rule.renewableSponges.desc": "深海守衛將在被雷擊後變成遠古深海守衛",
|
||||
|
||||
"rule.rotatorBlock.name": "仙人掌扳手發射器版",
|
||||
"rule.rotatorBlock.desc": "發射器中的仙人掌可以旋轉方塊(盡可能以逆時針)",
|
||||
"carpet.rule.rotatorBlock.name": "仙人掌扳手發射器版",
|
||||
"carpet.rule.rotatorBlock.desc": "發射器中的仙人掌可以旋轉方塊(盡可能以逆時針)",
|
||||
|
||||
"rule.scriptsAutoload.name": "Scarpet腳本自動加載",
|
||||
"rule.scriptsAutoload.desc": "在伺服器/世界加載的時候將會自動從世界文件中加載Scarpet腳本文件",
|
||||
"rule.scriptsAutoload.extra.0": "/script指令必須為啟用狀態",
|
||||
"carpet.rule.scriptsAutoload.name": "Scarpet腳本自動加載",
|
||||
"carpet.rule.scriptsAutoload.desc": "在伺服器/世界加載的時候將會自動從世界文件中加載Scarpet腳本文件",
|
||||
"carpet.rule.scriptsAutoload.extra.0": "/script指令必須為啟用狀態",
|
||||
|
||||
"rule.shulkerSpawningInEndCities.name": "可重生界伏蚌",
|
||||
"rule.shulkerSpawningInEndCities.desc": "界伏蚌將會在終界城市中重生",
|
||||
"carpet.rule.shulkerSpawningInEndCities.name": "可重生界伏蚌",
|
||||
"carpet.rule.shulkerSpawningInEndCities.desc": "界伏蚌將會在終界城市中重生",
|
||||
|
||||
"rule.silverFishDropGravel.name": "蠹魚鑽出方塊掉落礫石",
|
||||
"rule.silverFishDropGravel.desc": "蠹魚在鑽出方塊時會掉落礫石",
|
||||
"carpet.rule.silverFishDropGravel.name": "蠹魚鑽出方塊掉落礫石",
|
||||
"carpet.rule.silverFishDropGravel.desc": "蠹魚在鑽出方塊時會掉落礫石",
|
||||
|
||||
"rule.smoothClientAnimations.name": "更平暢玩家端動畫",
|
||||
"rule.smoothClientAnimations.desc": "降低TPS設置時可以使玩家端動畫更加平暢",
|
||||
"rule.smoothClientAnimations.extra.0": "僅在單人模式中生效,並且會降低玩家端運行速度",
|
||||
"carpet.rule.smoothClientAnimations.name": "更平暢玩家端動畫",
|
||||
"carpet.rule.smoothClientAnimations.desc": "降低TPS設置時可以使玩家端動畫更加平暢",
|
||||
"carpet.rule.smoothClientAnimations.extra.0": "僅在單人模式中生效,並且會降低玩家端運行速度",
|
||||
|
||||
"rule.stackableShulkerBoxes.name": "可堆疊界伏盒",
|
||||
"rule.stackableShulkerBoxes.desc": "空的界伏盒扔在地上時將會自動堆疊,直到堆疊為1組",
|
||||
"rule.stackableShulkerBoxes.extra.0": "在物品GUI中,請使用shift鍵+單擊以移動整組界伏盒",
|
||||
"carpet.rule.stackableShulkerBoxes.name": "可堆疊界伏盒",
|
||||
"carpet.rule.stackableShulkerBoxes.desc": "空的界伏盒扔在地上時將會自動堆疊,直到堆疊為1組",
|
||||
"carpet.rule.stackableShulkerBoxes.extra.0": "在物品GUI中,請使用shift鍵+單擊以移動整組界伏盒",
|
||||
|
||||
"rule.summonNaturalLightning.name": "召喚閃電自然化",
|
||||
"rule.summonNaturalLightning.desc": "召喚的閃電將具有自然生成時的特性",
|
||||
"carpet.rule.summonNaturalLightning.name": "召喚閃電自然化",
|
||||
"carpet.rule.summonNaturalLightning.desc": "召喚的閃電將具有自然生成時的特性",
|
||||
|
||||
"rule.tntDoNotUpdate.name": "TNT放置時不會被更新",
|
||||
"rule.tntDoNotUpdate.desc": "TNT在放置時不會產生任何方塊更新(不會激活)",
|
||||
"carpet.rule.tntDoNotUpdate.name": "TNT放置時不會被更新",
|
||||
"carpet.rule.tntDoNotUpdate.desc": "TNT在放置時不會產生任何方塊更新(不會激活)",
|
||||
|
||||
"rule.tntPrimerMomentumRemoved.name": "移除TNT點燃時隨機動量",
|
||||
"rule.tntPrimerMomentumRemoved.desc": "TNT點燃時的隨機動量將被移除",
|
||||
"carpet.rule.tntPrimerMomentumRemoved.name": "移除TNT點燃時隨機動量",
|
||||
"carpet.rule.tntPrimerMomentumRemoved.desc": "TNT點燃時的隨機動量將被移除",
|
||||
|
||||
"rule.tntRandomRange.name": "TNT爆炸範圍設置",
|
||||
"rule.tntRandomRange.desc": "設置TNT隨機爆炸範圍為一個固定的值,設為-1以禁用",
|
||||
"rule.tntRandomRange.extra.0": "必須啟用optimizedTNT功能",
|
||||
"rule.tntRandomRange.extra.1": "不能設置為負數,除了-1",
|
||||
"carpet.rule.tntRandomRange.name": "TNT爆炸範圍設置",
|
||||
"carpet.rule.tntRandomRange.desc": "設置TNT隨機爆炸範圍為一個固定的值,設為-1以禁用",
|
||||
"carpet.rule.tntRandomRange.extra.0": "必須啟用optimizedTNT功能",
|
||||
"carpet.rule.tntRandomRange.extra.1": "不能設置為負數,除了-1",
|
||||
|
||||
"rule.unloadedEntityFix.name": "未加載實體修復",
|
||||
"rule.unloadedEntityFix.desc": "進入或者被推入未加載區塊的實體不會消失",
|
||||
"carpet.rule.unloadedEntityFix.name": "未加載實體修復",
|
||||
"carpet.rule.unloadedEntityFix.desc": "進入或者被推入未加載區塊的實體不會消失",
|
||||
|
||||
"rule.viewDistance.name": "自訂義視野",
|
||||
"rule.viewDistance.desc": "改變伺服器端視野距離,設置為0以使用默認值",
|
||||
"rule.viewDistance.extra.0": "你必須在0(使用伺服器默認設置)-32取一個整數",
|
||||
"carpet.rule.viewDistance.name": "自訂義視野",
|
||||
"carpet.rule.viewDistance.desc": "改變伺服器端視野距離,設置為0以使用默認值",
|
||||
"carpet.rule.viewDistance.extra.0": "你必須在0(使用伺服器默認設置)-32取一個整數",
|
||||
|
||||
"rule.xpNoCooldown.name": "經驗球吸收無冷卻",
|
||||
"rule.xpNoCooldown.desc": "玩家吸收經驗球不會有冷卻時間",
|
||||
"carpet.rule.xpNoCooldown.name": "經驗球吸收無冷卻",
|
||||
"carpet.rule.xpNoCooldown.desc": "玩家吸收經驗球不會有冷卻時間",
|
||||
|
||||
"rule.portalSuffocationFix.name": "傳送門窒息修復",
|
||||
"rule.portalSuffocationFix.desc": "使地獄傳送門正確地傳送實體",
|
||||
"rule.portalSuffocationFix.extra.0": "傳送的實體將不再卡在黑曜石裡",
|
||||
"carpet.rule.portalSuffocationFix.name": "傳送門窒息修復",
|
||||
"carpet.rule.portalSuffocationFix.desc": "使地獄傳送門正確地傳送實體",
|
||||
"carpet.rule.portalSuffocationFix.extra.0": "傳送的實體將不再卡在黑曜石裡",
|
||||
|
||||
"rule.portalCreativeDelay.name": "創造模式玩家地獄門傳送延遲",
|
||||
"rule.portalCreativeDelay.desc": "創造模式下使用地獄傳送門將同生存時產生延遲",
|
||||
"carpet.rule.portalCreativeDelay.name": "創造模式玩家地獄門傳送延遲",
|
||||
"carpet.rule.portalCreativeDelay.desc": "創造模式下使用地獄傳送門將同生存時產生延遲",
|
||||
|
||||
"rule.commandProfile.name": "遊戲性能監視器",
|
||||
"rule.commandProfile.desc": "啟用/profile命令以監視遊戲性能",
|
||||
"rule.commandProfile.extra.0": "/tick命令功能的部分增強版",
|
||||
"carpet.rule.commandProfile.name": "遊戲性能監視器",
|
||||
"carpet.rule.commandProfile.desc": "啟用/profile命令以監視遊戲性能",
|
||||
"carpet.rule.commandProfile.extra.0": "/tick命令功能的部分增強版",
|
||||
|
||||
"rule.commandScriptACE.name": "地毯腳本使用權限",
|
||||
"rule.commandScriptACE.desc": "限制無權限的玩家執行地毯腳本",
|
||||
"rule.commandScriptACE.extra.0": "無此權限的玩家無法執行/script run指令或者加載腳本",
|
||||
"carpet.rule.commandScriptACE.name": "地毯腳本使用權限",
|
||||
"carpet.rule.commandScriptACE.desc": "限制無權限的玩家執行地毯腳本",
|
||||
"carpet.rule.commandScriptACE.extra.0": "無此權限的玩家無法執行/script run指令或者加載腳本",
|
||||
|
||||
"rule.creativeFlyDrag.name": "創造飛行阻力系數",
|
||||
"rule.creativeFlyDrag.desc": "允許使用本功能更改創造模式下飛行時的空氣阻力系數",
|
||||
"rule.creativeFlyDrag.extra.0": "阻力增加會降低您的飛行速度,\n所以需要相應地調整速度,\n使用 1.0 阻力系數的時候,使用 11 的速度系數似乎與原版速度相匹配.\n本功能僅在游戏端也安裝地毯MOD(版本>=伺服器安裝版本)的情況下生效",
|
||||
"carpet.rule.creativeFlyDrag.name": "創造飛行阻力系數",
|
||||
"carpet.rule.creativeFlyDrag.desc": "允許使用本功能更改創造模式下飛行時的空氣阻力系數",
|
||||
"carpet.rule.creativeFlyDrag.extra.0": "阻力增加會降低您的飛行速度,\n所以需要相應地調整速度,\n使用 1.0 阻力系數的時候,使用 11 的速度系數似乎與原版速度相匹配.\n本功能僅在游戏端也安裝地毯MOD(版本>=伺服器安裝版本)的情況下生效",
|
||||
|
||||
"rule.creativeFlySpeed.name": "創造飛行速度系數",
|
||||
"rule.creativeFlySpeed.desc": "允許使用本功能更改創造模式下飛行速度系數",
|
||||
"rule.creativeFlySpeed.extra.0": "本功能僅在游戏端也安裝地毯MOD(版本>=服務器安裝版本)的情況下生效",
|
||||
"carpet.rule.creativeFlySpeed.name": "創造飛行速度系數",
|
||||
"carpet.rule.creativeFlySpeed.desc": "允許使用本功能更改創造模式下飛行速度系數",
|
||||
"carpet.rule.creativeFlySpeed.extra.0": "本功能僅在游戏端也安裝地毯MOD(版本>=服務器安裝版本)的情況下生效",
|
||||
|
||||
"rule.creativeNoClip.name": "創造玩家無碰撞檢測",
|
||||
"rule.creativeNoClip.desc": "創造玩家可以穿過方塊",
|
||||
"rule.creativeNoClip.extra.0": "這個選項需要伺服器和游戏端同時支持才生效.\n僅在伺服器設置是無效的,而僅在游戏端設置的情況下\n妳可以利用壹些和活板門有關的技巧來穿墻",
|
||||
"carpet.rule.creativeNoClip.name": "創造玩家無碰撞檢測",
|
||||
"carpet.rule.creativeNoClip.desc": "創造玩家可以穿過方塊",
|
||||
"carpet.rule.creativeNoClip.extra.0": "這個選項需要伺服器和游戏端同時支持才生效.\n僅在伺服器設置是無效的,而僅在游戏端設置的情況下\n妳可以利用壹些和活板門有關的技巧來穿墻",
|
||||
|
||||
"rule.fogOff.name": "關閉霧氣",
|
||||
"rule.fogOff.desc": "啟用本功能以關閉地獄與終界的霧氣",
|
||||
"rule.fogOff.extra.0": "提高了可見度,但看起來很奇怪",
|
||||
"carpet.rule.fogOff.name": "關閉霧氣",
|
||||
"carpet.rule.fogOff.desc": "啟用本功能以關閉地獄與終界的霧氣",
|
||||
"carpet.rule.fogOff.extra.0": "提高了可見度,但看起來很奇怪",
|
||||
|
||||
"rule.forceloadLimit.name": "永加載區塊上限更改",
|
||||
"rule.forceloadLimit.desc": "允許使用本功能更改/forceload命令標記的永久加載區塊上限",
|
||||
"carpet.rule.forceloadLimit.name": "永加載區塊上限更改",
|
||||
"carpet.rule.forceloadLimit.desc": "允許使用本功能更改/forceload命令標記的永久加載區塊上限",
|
||||
|
||||
"rule.interactionUpdates.name": "放置方塊產生更新",
|
||||
"rule.interactionUpdates.desc": "放置方塊是否產生更新的開關,設為false以避免產生更新",
|
||||
"carpet.rule.interactionUpdates.name": "放置方塊產生更新",
|
||||
"carpet.rule.interactionUpdates.desc": "放置方塊是否產生更新的開關,設為false以避免產生更新",
|
||||
|
||||
"rule.language.name": "語言",
|
||||
"rule.language.desc": "為地毯Mod設置所需語言",
|
||||
"carpet.rule.language.name": "語言",
|
||||
"carpet.rule.language.desc": "為地毯Mod設置所需語言",
|
||||
|
||||
"rule.portalSurvivalDelay.name": "生存模式地獄門傳送延遲",
|
||||
"rule.portalSurvivalDelay.desc": "設置生存模式下地獄門傳送的延遲(單位:tick)",
|
||||
"carpet.rule.portalSurvivalDelay.name": "生存模式地獄門傳送延遲",
|
||||
"carpet.rule.portalSurvivalDelay.desc": "設置生存模式下地獄門傳送的延遲(單位:tick)",
|
||||
|
||||
"rule.spawnChunksSize.name": "出生點永加載區塊半徑",
|
||||
"rule.spawnChunksSize.desc": "更改出生點永加載區塊半徑",
|
||||
"rule.spawnChunksSize.extra.0": "定義新半徑\n設為0以禁用出生點區塊加載",
|
||||
"carpet.rule.spawnChunksSize.name": "出生點永加載區塊半徑",
|
||||
"carpet.rule.spawnChunksSize.desc": "更改出生點永加載區塊半徑",
|
||||
"carpet.rule.spawnChunksSize.extra.0": "定義新半徑\n設為0以禁用出生點區塊加載",
|
||||
|
||||
"rule.chainStone.name": "強化鎖鏈",
|
||||
"rule.chainStone.desc": "長條鎖鏈在末端間將會相互連接",
|
||||
"rule.chainStone.extra.0": "並且也會與直接連接的方塊連接\n當啟用 stick_to_all : 將無視視覺上連接狀態,使全部連接",
|
||||
"carpet.rule.chainStone.name": "強化鎖鏈",
|
||||
"carpet.rule.chainStone.desc": "長條鎖鏈在末端間將會相互連接",
|
||||
"carpet.rule.chainStone.extra.0": "並且也會與直接連接的方塊連接\n當啟用 stick_to_all : 將無視視覺上連接狀態,使全部連接",
|
||||
|
||||
"rule.piglinsSpawningInBastions.name": "豬布林堡壘生成",
|
||||
"rule.piglinsSpawningInBastions.desc": "豬布林將在堡壘遺跡生成",
|
||||
"rule.piglinsSpawningInBastions.extra.0": "包括 : 豬布林,蠻兵,及一些豬布獸",
|
||||
"carpet.rule.piglinsSpawningInBastions.name": "豬布林堡壘生成",
|
||||
"carpet.rule.piglinsSpawningInBastions.desc": "豬布林將在堡壘遺跡生成",
|
||||
"carpet.rule.piglinsSpawningInBastions.extra.0": "包括 : 豬布林,蠻兵,及一些豬布獸",
|
||||
|
||||
"rule.renewableBlackstone.name": "可再生黑石",
|
||||
"rule.renewableBlackstone.desc": "地獄玄武岩生成機,但在下方沒有靈魂沙",
|
||||
"rule.renewableBlackstone.extra.0": "..將會轉換成黑石",
|
||||
"carpet.rule.renewableBlackstone.name": "可再生黑石",
|
||||
"carpet.rule.renewableBlackstone.desc": "地獄玄武岩生成機,但在下方沒有靈魂沙",
|
||||
"carpet.rule.renewableBlackstone.extra.0": "..將會轉換成黑石",
|
||||
|
||||
"rule.lightEngineMaxBatchSize.name": "光照引擎最大批次大小",
|
||||
"rule.lightEngineMaxBatchSize.desc": "更改光照引擎最大批次大小",
|
||||
"rule.lightEngineMaxBatchSize.extra.0": "允許更高光照抑制容限",
|
||||
"rule.lightEngineMaxBatchSize.extra.1": "設置成5-遊戲預設容限",
|
||||
"carpet.rule.lightEngineMaxBatchSize.name": "光照引擎最大批次大小",
|
||||
"carpet.rule.lightEngineMaxBatchSize.desc": "更改光照引擎最大批次大小",
|
||||
"carpet.rule.lightEngineMaxBatchSize.extra.0": "允許更高光照抑制容限",
|
||||
"carpet.rule.lightEngineMaxBatchSize.extra.1": "設置成5-遊戲預設容限",
|
||||
|
||||
"rule.cleanLogs.name": "清除數據追蹤器",
|
||||
"rule.cleanLogs.desc": "從數據追蹤器中刪除令人討厭的信息",
|
||||
"rule.cleanLogs.extra.0": "在'達到最大聲音對象池247'時將不再顯示",
|
||||
"rule.cleanLogs.extra.1": "在一般農場與裝置是正常顯示",
|
||||
"carpet.rule.cleanLogs.name": "清除數據追蹤器",
|
||||
"carpet.rule.cleanLogs.desc": "從數據追蹤器中刪除令人討厭的信息",
|
||||
"carpet.rule.cleanLogs.extra.0": "在'達到最大聲音對象池247'時將不再顯示",
|
||||
"carpet.rule.cleanLogs.extra.1": "在一般農場與裝置是正常顯示",
|
||||
|
||||
"rule.structureBlockOutlineDistance.name": "結構方塊外框顯示距離",
|
||||
"rule.structureBlockOutlineDistance.desc": "自訂義結構方塊外框顯示距離",
|
||||
"rule.structureBlockOutlineDistance.extra.0": "需要客戶端支持才能正常工作",
|
||||
"carpet.rule.structureBlockOutlineDistance.name": "結構方塊外框顯示距離",
|
||||
"carpet.rule.structureBlockOutlineDistance.desc": "自訂義結構方塊外框顯示距離",
|
||||
"carpet.rule.structureBlockOutlineDistance.extra.0": "需要客戶端支持才能正常工作",
|
||||
|
||||
"rule.superSecretSetting.name": "最高機密設置",
|
||||
"carpet.rule.superSecretSetting.name": "最高機密設置",
|
||||
|
||||
"rule.lightningKillsDropsFix.name": "閃電破壞掉落物修正",
|
||||
"rule.lightningKillsDropsFix.desc": "閃電會破壞自閃電擊殺實體的掉落物",
|
||||
"rule.lightningKillsDropsFix.extra.0": "設置成true來防止掉落物被閃電破壞",
|
||||
"rule.lightningKillsDropsFix.extra.1": "修正[MC-206922](https://bugs.mojang.com/browse/MC-206922)",
|
||||
"carpet.rule.lightningKillsDropsFix.name": "閃電破壞掉落物修正",
|
||||
"carpet.rule.lightningKillsDropsFix.desc": "閃電會破壞自閃電擊殺實體的掉落物",
|
||||
"carpet.rule.lightningKillsDropsFix.extra.0": "設置成true來防止掉落物被閃電破壞",
|
||||
"carpet.rule.lightningKillsDropsFix.extra.1": "修正[MC-206922](https://bugs.mojang.com/browse/MC-206922)",
|
||||
|
||||
"rule.pingPlayerListLimit.name": "玩家ping列表數量限制",
|
||||
"rule.pingPlayerListLimit.desc": "自訂義伺服器ping列表(多人遊戲菜單)玩家列表樣本限制",
|
||||
"carpet.rule.pingPlayerListLimit.name": "玩家ping列表數量限制",
|
||||
"carpet.rule.pingPlayerListLimit.desc": "自訂義伺服器ping列表(多人遊戲菜單)玩家列表樣本限制",
|
||||
|
||||
"rule.structureBlockIgnored.name": "結構方塊變更無視方塊",
|
||||
"rule.structureBlockIgnored.desc": "變更被結構方塊無視的方塊",
|
||||
"carpet.rule.structureBlockIgnored.name": "結構方塊變更無視方塊",
|
||||
"carpet.rule.structureBlockIgnored.desc": "變更被結構方塊無視的方塊",
|
||||
|
||||
"rule.structureBlockLimit.name": "結構方塊上限更改",
|
||||
"rule.structureBlockLimit.desc": "自訂義結構方塊每個方位距離上限",
|
||||
"rule.structureBlockLimit.extra.0": "警告 : 必須是永久的才能正確加載",
|
||||
"rule.structureBlockLimit.extra.1": "建議設置'結構方塊變更無視方塊'成空氣(air)",
|
||||
"rule.structureBlockLimit.extra.2": "當儲存大量結構時",
|
||||
"rule.structureBlockLimit.extra.3": "需要客戶端玩家編輯結構方塊",
|
||||
"rule.structureBlockLimit.extra.4": "當渲染很長的結構時,\n'結構方塊外框顯示距離'將會是必要開啟的",
|
||||
"carpet.rule.structureBlockLimit.name": "結構方塊上限更改",
|
||||
"carpet.rule.structureBlockLimit.desc": "自訂義結構方塊每個方位距離上限",
|
||||
"carpet.rule.structureBlockLimit.extra.0": "警告 : 必須是永久的才能正確加載",
|
||||
"carpet.rule.structureBlockLimit.extra.1": "建議設置'結構方塊變更無視方塊'成空氣(air)",
|
||||
"carpet.rule.structureBlockLimit.extra.2": "當儲存大量結構時",
|
||||
"carpet.rule.structureBlockLimit.extra.3": "需要客戶端玩家編輯結構方塊",
|
||||
"carpet.rule.structureBlockLimit.extra.4": "當渲染很長的結構時,\n'結構方塊外框顯示距離'將會是必要開啟的",
|
||||
|
||||
|
||||
|
||||
"category.bugfix": "BUG修復",
|
||||
"category.survival": "生存用",
|
||||
"category.creative": "創造用",
|
||||
"category.experimental": "實驗用",
|
||||
"category.optimization": "優化",
|
||||
"category.feature": "特性",
|
||||
"category.command": "指令",
|
||||
"category.tnt": "TNT",
|
||||
"category.dispenser": "發射器",
|
||||
"category.scarpet": "scarpet腳本程式語言",
|
||||
"category.client": "玩家端",
|
||||
"carpet.category.bugfix": "BUG修復",
|
||||
"carpet.category.survival": "生存用",
|
||||
"carpet.category.creative": "創造用",
|
||||
"carpet.category.experimental": "實驗用",
|
||||
"carpet.category.optimization": "優化",
|
||||
"carpet.category.feature": "特性",
|
||||
"carpet.category.command": "指令",
|
||||
"carpet.category.tnt": "TNT",
|
||||
"carpet.category.dispenser": "發射器",
|
||||
"carpet.category.scarpet": "scarpet腳本程式語言",
|
||||
"carpet.category.client": "玩家端",
|
||||
|
||||
"ui.browse_categories": "瀏覽分類",
|
||||
"ui.list_all_%(cat)s_settings": "列出所有 %s 選項",
|
||||
"ui.version": "版本",
|
||||
"ui.current_%(mod)s_settings": "目前啟用的 %s 選項",
|
||||
"ui.switch_to": "切換至",
|
||||
"ui.settings_are_locked": "選項被鎖定",
|
||||
"ui.is_set_to": "被設置為",
|
||||
"ui.unknown_rule": "未知的規則選項",
|
||||
"ui.current_%(mod)s_startup_settings_from_%(conf)s": "目前啟用的%s選項,從%s中讀取得",
|
||||
"ui.%(mod)s_settings_matching_'%(query)s'": "%s中符合\"%s\"的選項:",
|
||||
"ui.all_%(mod)s_settings": "所有的%s選項",
|
||||
"ui.tags": "分類",
|
||||
"ui.change_permanently": "設為預設",
|
||||
"ui.click_to_keep_the_settings_in_%(conf)s_to_save_across_restarts": "點擊此按鈕以使此選項保存於%s,重啟後依舊生效",
|
||||
"ui.rule_%(rule)s_will_now_default_to_%(value)s": "規則%s將會被默認設置為%s",
|
||||
"ui.current_value": "當前的值"
|
||||
"carpet.settings.command.browse_categories": "瀏覽分類",
|
||||
"carpet.settings.command.version": "版本",
|
||||
"carpet.settings.command.list_all_category": "列出所有 %s 選項",
|
||||
"carpet.settings.command.current_settings_header": "目前啟用的 %s 選項",
|
||||
"carpet.settings.command.switch_to": "切換至%s",
|
||||
"carpet.settings.command.unknown_rule": "未知的規則選項",
|
||||
"carpet.settings.command.current_from_file_header": "目前啟用的%s選項,從%s中讀取得",
|
||||
"carpet.settings.command.mod_settings_matching": "%s中符合\"%s\"的選項:",
|
||||
"carpet.settings.command.all_mod_settings": "所有的%s選項",
|
||||
"carpet.settings.command.tags": "分類",
|
||||
"carpet.settings.command.change_permanently": "設為預設",
|
||||
"carpet.settings.command.change_permanently_tooltip": "點擊此按鈕以使此選項保存於%s,重啟後依舊生效",
|
||||
"carpet.settings.command.default_set": "規則%s將會被默認設置為%s",
|
||||
"carpet.settings.command.default_removed": "Rule %s will no longer be set on restart",
|
||||
"carpet.settings.command.current_value": "當前的值"
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user