Merge branch 'master' of https://github.com/gnembon/fabric-carpet
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@@ -17,9 +17,9 @@ block positions. All variables starting with `_` are read-only, and cannot be de
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`scarpet` accepts numeric and string liters constants. Numbers look like `1, 2.5, -3e-7, 0xff,` and are internally
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`scarpet` accepts numeric and string liters constants. Numbers look like `1, 2.5, -3e-7, 0xff,` and are internally
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represented as Java's `double` but `scarpet` will try to trim trailing zeros as much as possible so if you need to
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represented as Java's `double` but `scarpet` will try to trim trailing zeros as much as possible so if you need to
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use them as intergers, you can. Strings using single quoting, for multiple reasons, but primarily to allow for
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use them as intergers, you can. Strings use single quoting, for multiple reasons, but primarily to allow for
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easier use of strings inside doubly quoted command arguments (when passing a script as a parameter of `/script fill`
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easier use of strings inside doubly quoted command arguments (when passing a script as a parameter of `/script fill`
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for example, or when typing in jsons inside scarpet to feed back into a `/data merge` command for example.
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for example), or when typing in jsons inside scarpet (to feed back into a `/data merge` command for example).
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Strings also use backslashes `\` for quoting special characters, in both plain strings and regular expressions
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Strings also use backslashes `\` for quoting special characters, in both plain strings and regular expressions
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<pre>
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<pre>
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@@ -3222,10 +3222,17 @@ public class CarpetExpression
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throw new InternalExpressionException("Incorrect dimension string: "+dimString);
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throw new InternalExpressionException("Incorrect dimension string: "+dimString);
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}
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}
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}
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}
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((CarpetContext) c).s = innerSource;
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try
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Value retval = lv.get(1).evalValue(c);
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{
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((CarpetContext) c).s = outerSource;
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((CarpetContext) c).s = innerSource;
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return (cc, tt) -> retval;
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Value retval = lv.get(1).evalValue(c);
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return (cc, tt) -> retval;
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}
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finally
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{
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((CarpetContext) c).s = outerSource;
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}
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});
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});
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this.expr.addLazyFunction("plop", 4, (c, t, lv) ->{
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this.expr.addLazyFunction("plop", 4, (c, t, lv) ->{
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@@ -1,8 +1,8 @@
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{
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{
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"rule.antiCheatDisabled.name": "移动检测通杀",
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"rule.antiCheatDisabled.name": "禁用反作弊移动监测",
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"rule.antiCheatDisabled.desc": "防止玩家因为“本服务器未启用飞行”,“移动过快”等原因被踢出",
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"rule.antiCheatDisabled.desc": "防止玩家因为“本服务器未启用飞行”,“移动过快”等原因被踢出",
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"rule.carpets.name": "放置地毯执行功能",
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"rule.carpets.name": "多功能地毯",
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"rule.carpets.desc": "通过放置地毯方块快捷执行部分功能",
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"rule.carpets.desc": "通过放置地毯方块快捷执行部分功能",
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"rule.combineXPOrbs.name": "经验球合并",
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"rule.combineXPOrbs.name": "经验球合并",
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@@ -135,7 +135,7 @@
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"rule.pushLimit.desc": "自定义活塞推动上限",
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"rule.pushLimit.desc": "自定义活塞推动上限",
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"rule.pushLimit.extra.0": "你必须在1-1024中选取一个值",
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"rule.pushLimit.extra.0": "你必须在1-1024中选取一个值",
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"rule.quasiConnectivity.name": "qC激活开关",
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"rule.quasiConnectivity.name": "半连接激活开关",
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"rule.quasiConnectivity.desc": "活塞,发射器和投掷器在他们上方方块激活时是否响应",
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"rule.quasiConnectivity.desc": "活塞,发射器和投掷器在他们上方方块激活时是否响应",
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"rule.quasiConnectivity.extra.0": "设置为true为开启 设置为false为禁用",
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"rule.quasiConnectivity.extra.0": "设置为true为开启 设置为false为禁用",
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@@ -228,7 +228,8 @@
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"ui.tags": "分类",
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"ui.tags": "分类",
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"ui.change_permanently": "永久更改",
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"ui.change_permanently": "永久更改",
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"ui.click_to_keep_the_settings_in_%(conf)s_to_save_across_restarts": "点击此按钮以使此选项保存于%s,重启后依旧生效",
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"ui.click_to_keep_the_settings_in_%(conf)s_to_save_across_restarts": "点击此按钮以使此选项保存于%s,重启后依旧生效",
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"ui.rule_%(rule)s_will_now_default_to_%(value)s": "规则%s将会被默认设置为%s",
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"ui.rule_%(rule)s_will_now_default_to_%(value)s": "规则“%s”将会被默认设置为%s",
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"ui.rule_%(rule)s_not_set_restart": "规则“%s”将在重启后恢复默认值",
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"ui.current_value": "当前的值"
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"ui.current_value": "当前的值"
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}
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}
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