plop with no args returns all available structures and features.
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@@ -507,9 +507,12 @@ This function is tentative - will likely change when chunk ticket API is properl
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Scarpet provides convenient methods to access and modify information about structures as well as spawn in-game
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structures and features. List of available options and names that you can use depends mostly if you are using scarpet
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with minecraft 1.16.1 and below or 1.16.2 and above since in 1.16.2 Mojang has added JSON support for worldgen features
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meaning that since 1.16.2 - they have official names that can be used by datapacks and scarpet
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meaning that since 1.16.2 - they have official names that can be used by datapacks and scarpet. If you have most recent
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scarpet on 1.16.4, you can use `plop()` to get all available worldgen features including custom features and structures
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controlled by datapacks. It returns a map of lists in the following categories:
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`'scarpet_custom'`, `'configured_features'`, `'structures'`, `'features'`, `'configured_structures'`
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### Previous Structure Names, including variants (as of MC 1.16.3)
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### Previous Structure Names, including variants (MC1.16.1 and below)
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* `'monument'`: Ocean Monument. Generates at fixed Y coordinate, surrounds itself with water.
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* `'fortress'`: Nether Fortress. Altitude varies, but its bounded by the code.
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* `'mansion'`: Woodland Mansion
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@@ -539,7 +542,7 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
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* `'bastion_remnant_treasure'`: Treasure room version of a piglin bastion (1.16)
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* `'bastion_remnant_bridge'` : Bridge version of a piglin bastion (1.16)
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### Feature Names (as of mc1.16.1)
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### Feature Names (1.16.1 and below)
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* `'oak'`
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* `'oak_beehive'`: oak with a hive (1.15+).
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@@ -603,13 +606,17 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
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* `'twisting_vines'` (1.16)
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* `'basalt_pillar'` (1.16)
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### Standard Structures (as of 1.16.2+)
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### Standard Structures (as of MC1.16.2+)
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Use `plop():'structures'`, but it always returns the following:
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`'bastion_remnant'`, `'buried_treasure'`, `'desert_pyramid'`, `'endcity'`, `'fortress'`, `'igloo'`,
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`'jungle_pyramid'`, `'mansion'`, `'mineshaft'`, `'monument'`, `'nether_fossil'`, `'ocean_ruin'`,
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`'pillager_outpost'`, `'ruined_portal'`, `'shipwreck'`, `'stronghold'`, `'swamp_hut'`, `'village'`
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### Structure Variants (as of 1.16.2+)
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### Structure Variants (as of MC1.16.2+)
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Use `plop():'configured_structures'`, but it always returns the following:
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`'bastion_remnant'`, `'buried_treasure'`, `'desert_pyramid'`, `'end_city'`, `'fortress'`, `'igloo'`,
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`'jungle_pyramid'`, `'mansion'`, `'mineshaft'`, `'mineshaft_mesa'`, `'monument'`, `'nether_fossil'`,
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@@ -618,48 +625,16 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
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`'ruined_portal_swamp'`, `'shipwreck'`, `'shipwreck_beached'`, `'stronghold'`, `'swamp_hut'`,
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`'village_desert'`, `'village_plains'`, `'village_savanna'`, `'village_snovy'`, `'village_taiga'`
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### World Generation Features (as of 1.16.2+)
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### World Generation Features (as of MC1.16.2+)
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`'acacia'`, `'amethyst_geode'` (1.17+), `'bamboo'`, `'bamboo_light'`, `'bamboo_vegetation'`, `'basalt_blobs'`, `'basalt_pillar'`,
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`'birch'`, `'birch_bees_0002'`, `'birch_bees_002'`, `'birch_bees_005'`, `'birch_other'`, `'birch_tall'`,
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`'blackstone_blobs'`, `'blue_ice'`, `'bonus_chest'`, `'brown_mushroom_giant'`, `'brown_mushroom_nether'`,
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`'brown_mushroom_normal'`, `'brown_mushroom_swamp'`, `'brown_mushroom_taiga'`, `'chorus_plant'`,
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`'crimson_forest_vegetation'`, `'crimson_fungi'`, `'crimson_fungi_planted'`, `'dark_forest_vegetation_brown'`,
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`'dark_forest_vegetation_red'`, `'dark_oak'`, `'delta'`, `'desert_well'`, `'disk_clay'`, `'disk_gravel'`,
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`'disk_sand'`, `'end_gateway'`, `'end_gateway_delayed'`, `'end_island'`, `'end_island_decorated'`, `'end_spike'`,
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`'fancy_oak'`, `'fancy_oak_bees_0002'`, `'fancy_oak_bees_002'`, `'fancy_oak_bees_005'`, `'flower_default'`,
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`'flower_forest'`, `'flower_plain'`, `'flower_plain_decorated'`, `'flower_swamp'`, `'flower_warm'`,
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`'forest_flower_trees'`, `'forest_flower_vegetation'`, `'forest_flower_vegetation_common'`, `'forest_rock'`,
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`'fossil'`, `'freeze_top_layer'`, `'glowstone'`, `'glowstone_extra'`, `'huge_brown_mushroom'`,
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`'huge_red_mushroom'`, `'ice_patch'`, `'ice_spike'`, `'iceberg_blue'`, `'iceberg_packed'`, `'jungle_bush'`,
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`'jungle_tree'`, `'jungle_tree_no_vine'`, `'kelp_cold'`, `'kelp_warm'`, `'lake_lava'`, `'lake_water'`,
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`'large_basalt_columns'`, `'mega_jungle_tree'`, `'mega_pine'`, `'mega_spruce'`, `'monster_room'`,
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`'mushroom_field_vegetation'`, `'nether_sprouts'`, `'nope'`, `'oak'`, `'oak_badlands'`, `'oak_bees_0002'`,
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`'oak_bees_002'`, `'oak_bees_005'`, `'ore_andesite'`, `'ore_blackstone'`, `'ore_coal'`, `'ore_debris_large'`,
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`'ore_debris_small'`, `'ore_diamond'`, `'ore_diorite'`, `'ore_dirt'`, `'ore_emerald'`, `'ore_gold'`,
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`'ore_gold_deltas'`, `'ore_gold_extra'`, `'ore_gold_nether'`, `'ore_granite'`, `'ore_gravel'`,
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`'ore_gravel_nether'`, `'ore_infested'`, `'ore_iron'`, `'ore_lapis'`, `'ore_magma'`, `'ore_quartz_deltas'`,
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`'ore_quartz_nether'`, `'ore_redstone'`, `'ore_soul_sand'`, `'patch_berry_bush'`, `'patch_berry_decorated'`,
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`'patch_berry_sparse'`, `'patch_brown_mushroom'`, `'patch_cactus'`, `'patch_cactus_decorated'`,
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`'patch_cactus_desert'`, `'patch_crimson_roots'`, `'patch_dead_bush'`, `'patch_dead_bush_2'`,
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`'patch_dead_bush_badlands'`, `'patch_fire'`, `'patch_grass_badlands'`, `'patch_grass_forest'`,
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`'patch_grass_jungle'`, `'patch_grass_normal'`, `'patch_grass_plain'`, `'patch_grass_savanna'`,
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`'patch_grass_taiga'`, `'patch_grass_taiga_2'`, `'patch_large_fern'`, `'patch_melon'`, `'patch_pumpkin'`,
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`'patch_red_mushroom'`, `'patch_soul_fire'`, `'patch_sugar_cane'`, `'patch_sugar_cane_badlands'`,
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`'patch_sugar_cane_desert'`, `'patch_sugar_cane_swamp'`, `'patch_sunflower'`, `'patch_taiga_grass'`,
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`'patch_tall_grass'`, `'patch_tall_grass_2'`, `'patch_waterlilly'`, `'pile_hay'`, `'pile_ice'`,
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`'pile_melon'`, `'pile_pumpkin'`, `'pile_snow'`, `'pine'`, `'plain_vegetation'`, `'red_mushroom_giant'`,
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`'red_mushroom_nether'`, `'red_mushroom_normal'`, `'red_mushroom_swamp'`, `'red_mushroom_taiga'`,
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`'sea_pickle'`, `'seagrass_cold'`, `'seagrass_deep'`, `'seagrass_deep_cold'`, `'seagrass_deep_warm'`,
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`'seagrass_normal'`, `'seagrass_river'`, `'seagrass_simple'`, `'seagrass_swamp'`, `'seagrass_warm'`,
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`'small_basalt_columns'`, `'spring_closed'`, `'spring_closed_double'`, `'spring_delta'`, `'spring_lava'`,
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`'spring_lava_double'`, `'spring_open'`, `'spring_water'`, `'spruce'`, `'spruce_snovy'`, `'super_birch_bees_0002'`,
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`'swamp_tree'`, `'taiga_vegetation'`, `'trees_giant'`, `'trees_giant_spruce'`, `'trees_jungle'`,
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`'trees_jungle_edge'`, `'trees_mountain'`, `'trees_mountain_edge'`, `'trees_savanna'`, `'trees_shattered_savanna'`,
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`'trees_water'`, `'twisting_vines'`, `'vines'`, `'void_start_platform'`, `'warm_ocean_vegetation'`,
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`'warped_forest_vegetation'`, `'warped_fungi'`, `'warped_fungi_planted'`, `'weeping_vines'`
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Use `plop():'features'` and `plop():'configured_features'` for a list of available options. Your output may vary based on
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datapacks installed in your world.
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### Custom Scarpet Features (1.16.2+)
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### Custom Scarpet Features
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Use `plop():'scarpet_custom'` for a full list.
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These contain some popular features and structures that are impossible or difficult to obtain with vanilla structures/features.
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* `'bastion_remnant_bridge'` - Bridge version of a bastion remnant
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* `'bastion_remnant_hoglin_stable'` - Hoglin stables version of a bastion remnant
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