This commit is contained in:
gnembon committed 2023-04-26 22:58:59 +02:00
1 parent 15b120f729
commit 07033af7dd
44 files changed
+309 -265

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@@ -767,15 +767,15 @@ public class ShapeDispatcher
{
return;
}
particle = getParticleData("block_marker " + blocks.getKey(Block.byItem(this.item.getItem())), p.level.registryAccess());
particle = getParticleData("block_marker " + blocks.getKey(Block.byItem(this.item.getItem())), p.level().registryAccess());
}
else
{
particle = getParticleData("block_marker " + blocks.getKey(this.blockState.getBlock()), p.level.registryAccess());
particle = getParticleData("block_marker " + blocks.getKey(this.blockState.getBlock()), p.level().registryAccess());
}
Vec3 v = relativiseRender(p.level, this.pos, 0);
p.getLevel().sendParticles(p, particle, true, v.x, v.y, v.z, 1, 0.0, 0.0, 0.0, 0.0);
Vec3 v = relativiseRender(p.level(), this.pos, 0);
p.serverLevel().sendParticles(p, particle, true, v.x, v.y, v.z, 1, 0.0, 0.0, 0.0, 0.0);
};
}
@@ -868,14 +868,14 @@ public class ShapeDispatcher
double density = Math.max(2.0, from.distanceTo(to) / 50 / (a + 0.1));
return p ->
{
if (p.level.dimension() == shapeDimension)
if (p.level().dimension() == shapeDimension)
{
particleMesh(
Collections.singletonList(p),
replacementParticle(p.level.registryAccess()),
replacementParticle(p.level().registryAccess()),
density,
relativiseRender(p.level, from, 0),
relativiseRender(p.level, to, 0)
relativiseRender(p.level(), from, 0),
relativiseRender(p.level(), to, 0)
);
}
};
@@ -966,19 +966,19 @@ public class ShapeDispatcher
Vec3 vecA = vertexList.get(i);
if (relative.get(i))
{
vecA = relativiseRender(p.level, vecA, 0);
vecA = relativiseRender(p.level(), vecA, 0);
}
i++;
Vec3 vecB = vertexList.get(i);
if (relative.get(i))
{
vecB = relativiseRender(p.level, vecB, 0);
vecB = relativiseRender(p.level(), vecB, 0);
}
i++;
Vec3 vecC = vertexList.get(i);
if (relative.get(i))
{
vecC = relativiseRender(p.level, vecC, 0);
vecC = relativiseRender(p.level(), vecC, 0);
}
alterDrawTriangles(vecA, vecB, vecC);
}
@@ -987,19 +987,19 @@ public class ShapeDispatcher
Vec3 vec0 = vertexList.get(0);
if (relative.get(0))
{
vec0 = relativiseRender(p.level, vec0, 0);
vec0 = relativiseRender(p.level(), vec0, 0);
}
Vec3 vec1 = vertexList.get(1);
if (relative.get(1))
{
vec1 = relativiseRender(p.level, vec1, 0);
vec1 = relativiseRender(p.level(), vec1, 0);
}
for (int i = 2; i < vertexList.size(); i++)
{
Vec3 vec = vertexList.get(i);
if (relative.get(i))
{
vec = relativiseRender(p.level, vec, 0);
vec = relativiseRender(p.level(), vec, 0);
}
alterDrawTriangles(vec0, vec1, vec);
vec1 = vec;
@@ -1009,19 +1009,19 @@ public class ShapeDispatcher
Vec3 vecA = vertexList.get(0);
if (relative.get(0))
{
vecA = relativiseRender(p.level, vecA, 0);
vecA = relativiseRender(p.level(), vecA, 0);
}
Vec3 vecB = vertexList.get(1);
if (relative.get(1))
{
vecB = relativiseRender(p.level, vecB, 0);
vecB = relativiseRender(p.level(), vecB, 0);
}
for (int i = 2; i < vertexList.size(); i++)
{
Vec3 vec = vertexList.get(i);
if (relative.get(i))
{
vec = relativiseRender(p.level, vec, 0);
vec = relativiseRender(p.level(), vec, 0);
}
alterDrawTriangles(vecA, vecB, vec);
vecA = vecB;
@@ -1061,16 +1061,16 @@ public class ShapeDispatcher
public Consumer<ServerPlayer> alternative()
{
return p -> {
if (p.level.dimension() != this.shapeDimension)
if (p.level().dimension() != this.shapeDimension)
{
return;
}
if (fa > 0.0f)
{
ParticleOptions locparticledata = getParticleData(String.format(Locale.ROOT, "dust %.1f %.1f %.1f %.1f", fr, fg, fb, fa), p.level.registryAccess());
ParticleOptions locparticledata = getParticleData(String.format(Locale.ROOT, "dust %.1f %.1f %.1f %.1f", fr, fg, fb, fa), p.level().registryAccess());
for (Vec3 v : getAlterPoint(p))
{
p.getLevel().sendParticles(p, locparticledata, true,
p.serverLevel().sendParticles(p, locparticledata, true,
v.x, v.y, v.z, 1,
0.0, 0.0, 0.0, 0.0);
}
@@ -1205,13 +1205,13 @@ public class ShapeDispatcher
double density = Math.max(2.0, from.distanceTo(to) / 50) / (a + 0.1);
return p ->
{
if (p.level.dimension() == shapeDimension)
if (p.level().dimension() == shapeDimension)
{
drawParticleLine(
Collections.singletonList(p),
replacementParticle(p.level.registryAccess()),
relativiseRender(p.level, from, 0),
relativiseRender(p.level, to, 0),
replacementParticle(p.level().registryAccess()),
relativiseRender(p.level(), from, 0),
relativiseRender(p.level(), to, 0),
density
);
}
@@ -1279,8 +1279,8 @@ public class ShapeDispatcher
return p ->
{
int partno = Math.min(1000, 20 * subdivisions);
RandomSource rand = p.level.getRandom();
ServerLevel world = p.getLevel();
RandomSource rand = p.level().getRandom();
ServerLevel world = p.serverLevel();
ParticleOptions particle = replacementParticle(world.registryAccess());
Vec3 ccenter = relativiseRender(world, center, 0);
@@ -1376,8 +1376,8 @@ public class ShapeDispatcher
return p ->
{
int partno = (int) Math.min(1000, Math.sqrt(20 * subdivisions * (1 + height)));
RandomSource rand = p.level.getRandom();
ServerLevel world = p.getLevel();
RandomSource rand = p.level().getRandom();
ServerLevel world = p.serverLevel();
ParticleOptions particle = replacementParticle(world.registryAccess());
Vec3 ccenter = relativiseRender(world, center, 0);
@@ -2183,7 +2183,7 @@ public class ShapeDispatcher
int parts = 0;
for (ServerPlayer player : playerList)
{
ServerLevel world = player.getLevel();
ServerLevel world = player.serverLevel();
world.sendParticles(player, particle, true,
(towards.x) / 2 + from.x, (towards.y) / 2 + from.y, (towards.z) / 2 + from.z, particles / 3,
towards.x / 6, towards.y / 6, towards.z / 6, 0.0);
@@ -2200,7 +2200,7 @@ public class ShapeDispatcher
int dev = 2 * divider;
for (ServerPlayer player : playerList)
{
ServerLevel world = player.getLevel();
ServerLevel world = player.serverLevel();
world.sendParticles(player, particle, true,
(towards.x) / center + from.x, (towards.y) / center + from.y, (towards.z) / center + from.z, particles / divider,
towards.x / dev, towards.y / dev, towards.z / dev, 0.0);
@@ -2224,7 +2224,7 @@ public class ShapeDispatcher
int pcount = 0;
if (distance < 100)
{
RandomSource rand = players.get(0).level.random;
RandomSource rand = players.get(0).level().random;
int particles = (int) (distance / density) + 1;
Vec3 towards = to.subtract(from);
for (int i = 0; i < particles; i++)
@@ -2232,7 +2232,7 @@ public class ShapeDispatcher
Vec3 at = from.add(towards.scale(rand.nextDouble()));
for (ServerPlayer player : players)
{
player.getLevel().sendParticles(player, particle, true,
player.serverLevel().sendParticles(player, particle, true,
at.x, at.y, at.z, 1,
0.0, 0.0, 0.0, 0.0);
pcount++;
@@ -2253,7 +2253,7 @@ public class ShapeDispatcher
{
for (ServerPlayer player : players)
{
player.getLevel().sendParticles(player, particle, true,
player.serverLevel().sendParticles(player, particle, true,
delta.x + from.x, delta.y + from.y, delta.z + from.z, 1,
0.0, 0.0, 0.0, 0.0);
pcount++;