Merge docs for 'Carpet Mod 1.4.55 for Minecraft 1.18 and 1.17.1'
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@@ -2665,11 +2665,14 @@ poi(x,y,z,5) => [] // nothing around
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poi(x,y,z,5) => [['nether_portal',0,[7,8,9]],['nether_portal',0,[7,9,9]]] // two portal blocks in the range
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poi(x,y,z,5) => [['nether_portal',0,[7,8,9]],['nether_portal',0,[7,9,9]]] // two portal blocks in the range
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</pre>
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</pre>
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### `biome()` `biome(name)` `biome(block)` `biome(block/name, feature)`
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### `biome()` `biome(name)` `biome(block)` `biome(block/name, feature)`, `biome(noise_map)`
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Without arguments, returns the list of biomes in the world.
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Without arguments, returns the list of biomes in the world.
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With block, or name, returns the name of the biome in that position, or throws `'unknown_biome'` if provided biome or block are not valid.
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With block, or name, returns the name of the biome in that position, or throws `'unknown_biome'` if provided biome or block are not valid.
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(1.18+) if passed a map of `continentalness`, `depth`, `erosion`, `humidity`, `temperature`, `weirdness`, returns the biome that exists at those noise values.
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Note: Have to pass all 6 of the mentioned noise types and only these noise types for it to evaluate a biome.
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With an optional feature, it returns value for the specified attribute for that biome. Available and queryable features include:
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With an optional feature, it returns value for the specified attribute for that biome. Available and queryable features include:
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* `'top_material'`: unlocalized block representing the top surface material
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* `'top_material'`: unlocalized block representing the top surface material
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@@ -2821,6 +2824,30 @@ Returns the map colour of a block at position. One of:
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`'brown_terracotta'`, `'green_terracotta'`, `'red_terracotta'`, `'black_terracotta'`,
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`'brown_terracotta'`, `'green_terracotta'`, `'red_terracotta'`, `'black_terracotta'`,
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`'crimson_nylium'`, `'crimson_stem'`, `'crimson_hyphae'`, `'warped_nylium'`, `'warped_stem'`, `'warped_hyphae'`, `'warped_wart'`
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`'crimson_nylium'`, `'crimson_stem'`, `'crimson_hyphae'`, `'warped_nylium'`, `'warped_stem'`, `'warped_hyphae'`, `'warped_wart'`
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### `sample_noise(pos, ...type?)` 1.18+ only
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Samples the multi noise value(s) on the given position.
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If no type is passed, returns a map of `continentalness`, `depth`, `erosion`, `humidity`, `temperature`, `weirdness`.
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Otherwise, returns the map of that specific noise.
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<pre>
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// without type
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sample_noise(pos) => {continentalness: 0.445300012827, erosion: 0.395399987698, temperature: 0.165399998426, ...}
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// passing type as multiple arguments
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sample_noise(pos, 'pillarRareness', 'aquiferBarrier') => {aquiferBarrier: -0.205013844481, pillarRareness: 1.04772473438}
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// passing types as a list with unpacking operator
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sample_noise(pos, ...['spaghetti3dFirst', 'spaghetti3dSecond']) => {spaghetti3dFirst: -0.186052125186, spaghetti3dSecond: 0.211626790923}
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</pre>
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Available types:
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`aquiferBarrier`, `aquiferFluidLevelFloodedness`, `aquiferFluidLevelSpread`, `aquiferLava`, `caveCheese`,
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`caveEntrance`, `caveLayer`, `continentalness`, `depth`, `erosion`, `humidity`, `island`, `jagged`, `oreGap`,
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`pillar`, `pillarRareness`, `pillarThickness`, `shiftX`, `shiftY`, `shiftZ`, `spaghetti2d`, `spaghetti2dElevation`,
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`spaghetti2dModulator`, `spaghetti2dThickness`, `spaghetti3d`, `spaghetti3dFirst`, `spaghetti3dRarity`,
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`spaghetti3dSecond`, `spaghetti3dThickness`, `spaghettiRoughness`, `spaghettiRoughnessModulator`, `temperature`,
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`terrain`, `terrainFactor`, `terrainOffset`, `terrainPeaks`, `weirdness`
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### `loaded(pos)`
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### `loaded(pos)`
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@@ -3407,11 +3434,13 @@ List of entities riding the entity.
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Entity that `e` rides.
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Entity that `e` rides.
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### `query(e, 'scoreboard_tags')`, `query(e, 'tags')`(deprecated)
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### `query(e, 'scoreboard_tags')` and
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### `query(e, 'tags')`(deprecated)
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List of entity's scoreboard tags.
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List of entity's scoreboard tags.
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### `query(e, 'has_scoreboard_tag',tag)`, `query(e, 'has_tag',tag)`(deprecated)
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### `query(e, 'has_scoreboard_tag',tag)` and
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### `query(e, 'has_tag',tag)`(deprecated)
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Boolean, true if the entity is marked with a `tag` scoreboad tag.
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Boolean, true if the entity is marked with a `tag` scoreboad tag.
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@@ -3605,6 +3634,30 @@ query(p,'effect','resistance') => null
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Number indicating remaining entity health, or `null` if not applicable.
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Number indicating remaining entity health, or `null` if not applicable.
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### `query(e, 'may_fly')`
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Returns a boolean indicating if the player can fly.
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### `query(e, 'flying')`
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Returns a boolean indicating if the player is flying.
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### `query(e, 'may_build')`
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Returns a boolean indicating if the player is allowed to place blocks.
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### `query(e, 'insta_build')`
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Returns a boolean indicating if the player can place blocks without consuming the item and if the player can shoot arrows without having them in the inventory.
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### `query(e, 'fly_speed')`
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Returns a number indicating the speed at which the player moves while flying.
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### `query(e, 'walk_speed')`
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Returns a number indicating the speed at which the player moves while walking.
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### `query(e, 'hunger')`
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### `query(e, 'hunger')`
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### `query(e, 'saturation')`
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### `query(e, 'saturation')`
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### `query(e, 'exhaustion')`
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### `query(e, 'exhaustion')`
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@@ -3613,7 +3666,7 @@ Retrieves player hunger related information. For non-players, returns `null`.
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### `query(e, 'absorption')`
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### `query(e, 'absorption')`
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Gets the absorption of the player (yellow hearts, e.g when having a golden apple.)
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Gets the absorption of the player (yellow hearts, e.g. when having a golden apple.)
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### `query(e,'xp')`
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### `query(e,'xp')`
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### `query(e,'xp_level')`
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### `query(e,'xp_level')`
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@@ -3625,7 +3678,7 @@ Numbers related to player's xp. `xp` is the overall xp player has, `xp_level` is
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### `query(e, 'air')`
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### `query(e, 'air')`
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Number indicating remaining entity health, or `null` if not applicable.
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Number indicating remaining entity air, or `null` if not applicable.
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### `query(e, 'language')`
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### `query(e, 'language')`
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@@ -3765,10 +3818,7 @@ type objects via `get, put, has, delete`, so try to use API calls first for that
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## Entity Modification
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## Entity Modification
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Like with entity querying, entity modifications happen through one function. Most position and movements modifications
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Like with entity querying, entity modifications happen through one function.
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don't work currently on players as their position is controlled by clients.
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Currently there is no ability to modify NBT directly, but you could always use `run('data modify entity ...')`.
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### `modify(e, 'remove')`
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### `modify(e, 'remove')`
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@@ -3898,6 +3948,34 @@ Applies status effect to the living entity. Takes several optional parameters, w
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`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified,
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`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified,
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it clears all effects.
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it clears all effects.
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### `modify(e, 'may_fly', boolean)`
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Allows or denies the player the ability to fly. If the player is flying and the ability is removed, the player will stop flying.
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### `modify(e, 'flying', boolean)`
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Changes the flight status of the player (if it is flying or not).
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### `modify(e, 'may_build', boolean)`
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Allows or denies the player the ability to place blocks.
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### `modify(e, 'insta_build', boolean)`
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Allows or denies the player to place blocks without reducing the item count of the used stack and to shoot arrows without having them in the inventory.
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### `modify(e, 'fly_speed', float)`
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Modifies the value of the speed at which the player moves while flying.
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### `modify(e, 'walk_speed', float)`
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Modifies the value of the speed at which the player moves while walking.
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### `modify(e, 'selected_slot', int)`
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Changes player's selected slot.
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### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)`
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### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)`
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Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks.
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Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks.
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@@ -5321,7 +5399,7 @@ Reloading of datapacks that define new dimensions is not implemented in vanilla.
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dimension information on server start. `create_datapack` is therefore a direct replacement of manually ploping of the specified
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dimension information on server start. `create_datapack` is therefore a direct replacement of manually ploping of the specified
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file structure in a datapack file and calling `/datapack enable` on the new datapack with all its quirks and sideeffects
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file structure in a datapack file and calling `/datapack enable` on the new datapack with all its quirks and sideeffects
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(like no worldgen changes, reloading all other datapacks, etc.). To enable newly added custom dimensions, call much more
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(like no worldgen changes, reloading all other datapacks, etc.). To enable newly added custom dimensions, call much more
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experimental `check_hidden_dimensions()` after adding a datapack if needed.
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experimental `enable_hidden_dimensions()` after adding a datapack if needed.
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Synopsis:
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Synopsis:
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<pre>
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<pre>
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@@ -5339,6 +5417,7 @@ script run create_datapack('foo',
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Custom dimension example:
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Custom dimension example:
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<pre>
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<pre>
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// 1.17
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script run create_datapack('funky_world', {
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script run create_datapack('funky_world', {
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'data' -> { 'minecraft' -> { 'dimension' -> { 'custom_ow.json' -> {
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'data' -> { 'minecraft' -> { 'dimension' -> { 'custom_ow.json' -> {
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'type' -> 'minecraft:the_end',
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'type' -> 'minecraft:the_end',
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@@ -5353,7 +5432,36 @@ script run create_datapack('funky_world', {
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'type' -> 'minecraft:noise'
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'type' -> 'minecraft:noise'
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} } } } }
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} } } } }
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});
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});
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check_hidden_dimensions(); => ['funky_world']
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// 1.18
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script run a() -> create_datapack('funky_world', {
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'data' -> { 'minecraft' -> { 'dimension' -> { 'custom_ow.json' -> {
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'type' -> 'minecraft:overworld',
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'generator' -> {
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'biome_source' -> {
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'biomes' -> [
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{
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'parameters' -> {
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'erosion' -> [-1.0,1.0],
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'depth' -> 0.0,
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'weirdness' -> [-1.0,1.0],
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'offset' -> 0.0,
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'temperature' -> [-1.0,1.0],
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'humidity' -> [-1.0,1.0],
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'continentalness' -> [ -1.2,-1.05]
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},
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'biome' -> 'minecraft:mushroom_fields'
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}
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],
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'type' -> 'minecraft:multi_noise'
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},
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'seed' -> 0,
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'settings' -> 'minecraft:overworld',
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'type' -> 'minecraft:noise'
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}
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} } } }
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});
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enable_hidden_dimensions(); => ['funky_world']
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</pre>
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</pre>
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Loot table example:
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Loot table example:
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@@ -5491,7 +5599,7 @@ Throws `unknown_dimension` if provided dimension can't be found.
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### `view_distance()`
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### `view_distance()`
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_**Deprecated**. Use `system_info('server_view_distance')` instead._
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_**Deprecated**. Use `system_info('game_view_distance')` instead._
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Returns the view distance of the server.
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Returns the view distance of the server.
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@@ -5551,9 +5659,13 @@ Available options in the scarpet app space:
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* `world_folder` - name of the direct folder in the saves that holds world files
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* `world_folder` - name of the direct folder in the saves that holds world files
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* `world_carpet_rules` - returns all Carpet rules in a map form (`rule`->`value`). Note that the values are always returned as strings, so you can't do boolean comparisons directly. Includes rules from extensions with their namespace (`namespace:rule`->`value`). You can later listen to rule changes with the `on_carpet_rule_changes(rule, newValue)` event.
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* `world_carpet_rules` - returns all Carpet rules in a map form (`rule`->`value`). Note that the values are always returned as strings, so you can't do boolean comparisons directly. Includes rules from extensions with their namespace (`namespace:rule`->`value`). You can later listen to rule changes with the `on_carpet_rule_changes(rule, newValue)` event.
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* `world_gamerules` - returns all gamerules in a map form (`rule`->`value`). Like carpet rules, values are returned as strings, so you can use appropriate value conversions using `bool()` or `number()` to convert them to other values. Gamerules are read-only to discourage app programmers to mess up with the settings intentionally applied by server admins. Isn't that just super annoying when a datapack messes up with your gamerule settings? It is still possible to change them though using `run('gamerule ...`.
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* `world_gamerules` - returns all gamerules in a map form (`rule`->`value`). Like carpet rules, values are returned as strings, so you can use appropriate value conversions using `bool()` or `number()` to convert them to other values. Gamerules are read-only to discourage app programmers to mess up with the settings intentionally applied by server admins. Isn't that just super annoying when a datapack messes up with your gamerule settings? It is still possible to change them though using `run('gamerule ...`.
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* `world_spawn_point` - world spawn point
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* `world_spawn_point` - world spawn point in the overworld dimension
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* `world_time` - Returns dimension-specific tick counter.
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* `world_time` - Returns dimension-specific tick counter.
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* `world_top` - Returns current dimensions' topmost Y value where one can place blocks.
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* `world_bottom` - Returns current dimensions' bottommost Y value where one can place blocks.
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* `world_center` - Returns coordinates of the center of the world with respect of the world border
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* `world_size` - Returns size of the world where at this distance from `world_center` world border appears.
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*
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Relevant gameplay related properties
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Relevant gameplay related properties
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* `game_difficulty` - current difficulty of the game: `'peaceful'`, `'easy'`, `'normal'`, or `'hard'`
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* `game_difficulty` - current difficulty of the game: `'peaceful'`, `'easy'`, `'normal'`, or `'hard'`
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* `game_hardcore` - boolean whether the game is in hardcore mode
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* `game_hardcore` - boolean whether the game is in hardcore mode
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Block a user