Make client net handling run on main thread
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@@ -87,6 +87,7 @@ public class ClientNetworkHandler
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});
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};
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// Ran on the Main Minecraft Thread
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public static void handleData(FriendlyByteBuf data, LocalPlayer player)
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{
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if (data != null)
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@@ -101,22 +102,19 @@ public class ClientNetworkHandler
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private static void onHi(FriendlyByteBuf data)
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{
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synchronized (CarpetClient.sync)
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CarpetClient.setCarpet();
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CarpetClient.serverCarpetVersion = data.readUtf(64);
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if (CarpetSettings.carpetVersion.equals(CarpetClient.serverCarpetVersion))
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{
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CarpetClient.setCarpet();
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CarpetClient.serverCarpetVersion = data.readUtf(64);
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if (CarpetSettings.carpetVersion.equals(CarpetClient.serverCarpetVersion))
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{
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CarpetSettings.LOG.info("Joined carpet server with matching carpet version");
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}
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else
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{
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CarpetSettings.LOG.warn("Joined carpet server with another carpet version: "+CarpetClient.serverCarpetVersion);
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}
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if (CarpetClient.getPlayer() != null)
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respondHello();
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CarpetSettings.LOG.info("Joined carpet server with matching carpet version");
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}
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else
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{
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CarpetSettings.LOG.warn("Joined carpet server with another carpet version: "+CarpetClient.serverCarpetVersion);
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}
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// We can ensure that this packet is
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// processed AFTER the player has joined
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respondHello();
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}
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public static void respondHello()
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