fixed #225 yet again, added display_name, command_name and team option for entities.
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@@ -113,15 +113,25 @@ Triple of entity motion vector, `l(motion_x, motion_y, motion_z)`
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Respective component of the motion vector
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### `query(e,'name'), query(e,'custom_name'), query(e,'type')`
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### `query(e,'name'), query(e,'display_name'), query(e,'custom_name'), query(e,'type')`
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String of entity name
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<pre>query(e,'name') => Leatherworker
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<pre>
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query(e,'name') => Leatherworker
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query(e,'custom_name') => null
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query(e,'type') => villager
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</pre>
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## `query(e, 'command_name')`
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Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
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player, where its their name.
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<pre>
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run('/kill ' + e~'command_name');
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</pre>
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### `query(e,'is_riding')`
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Boolean. True if riding another entity.
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@@ -265,6 +275,10 @@ Returns `null` if the argument is not a player, otherwise:
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* `shadow`: any carpet-shadowed real player
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* `realms`: ?
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### `query(e, 'team')`
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Team name for entity, or `null` if no team is assigned.
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### `query(e,'ping')`
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Player's ping in milliseconds, or `null` if its not a player.
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