fixed #225 yet again, added display_name, command_name and team option for entities.

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gnembon committed 2020-04-16 00:24:02 -03:00
1 parent 9a588cf19a
commit 022addf4e1
3 files changed
+37 -5

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+16 -2
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@@ -2370,15 +2370,25 @@ Triple of entity motion vector, `l(motion_x, motion_y, motion_z)`
Respective component of the motion vector
### `query(e,'name'), query(e,'custom_name'), query(e,'type')`
### `query(e,'name'), query(e,'display_name'), query(e,'custom_name'), query(e,'type')`
String of entity name
<pre>query(e,'name') => Leatherworker
<pre>
query(e,'name') => Leatherworker
query(e,'custom_name') => null
query(e,'type') => villager
</pre>
## `query(e, 'command_name')`
Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
player, where its their name.
<pre>
run('/kill ' + e~'command_name');
</pre>
### `query(e,'is_riding')`
Boolean. True if riding another entity.
@@ -2522,6 +2532,10 @@ Returns `null` if the argument is not a player, otherwise:
* `shadow`: any carpet-shadowed real player
* `realms`: ?
### `query(e, 'team')`
Team name for entity, or `null` if no team is assigned.
### `query(e,'ping')`
Player's ping in milliseconds, or `null` if its not a player.
+16 -2
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@@ -113,15 +113,25 @@ Triple of entity motion vector, `l(motion_x, motion_y, motion_z)`
Respective component of the motion vector
### `query(e,'name'), query(e,'custom_name'), query(e,'type')`
### `query(e,'name'), query(e,'display_name'), query(e,'custom_name'), query(e,'type')`
String of entity name
<pre>query(e,'name') => Leatherworker
<pre>
query(e,'name') => Leatherworker
query(e,'custom_name') => null
query(e,'type') => villager
</pre>
## `query(e, 'command_name')`
Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
player, where its their name.
<pre>
run('/kill ' + e~'command_name');
</pre>
### `query(e,'is_riding')`
Boolean. True if riding another entity.
@@ -265,6 +275,10 @@ Returns `null` if the argument is not a player, otherwise:
* `shadow`: any carpet-shadowed real player
* `realms`: ?
### `query(e, 'team')`
Team name for entity, or `null` if no team is assigned.
### `query(e,'ping')`
Player's ping in milliseconds, or `null` if its not a player.