Merge branch 'master' into 1.17
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@@ -89,7 +89,7 @@ are not thread safe and require the execution to park on the server thread, wher
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the off-tick time in between ticks that didn't take all 50ms. There are however benefits of running things in parallel,
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like fine time control not relying on the tick clock, or running things independent on each other. You can still run
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your actions on tick-by-tick basis, either taking control of the execution using `game_tick()` API function
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(nasty solution), or scheduling tick using `schedule()` function (preffered solution), but threading gives much more control
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(nasty solution), or scheduling tick using `schedule()` function (preferred solution), but threading gives much more control
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on the timings without impacting the main game and is the only solution to solve problems in parallel
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(see [scarpet camera](/src/main/resources/assets/carpet/scripts/camera.sc)).
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@@ -103,7 +103,10 @@ effectively parallelized.
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If the app is shutting down, creating new tasks via `task` will not succeed. Instead the new task will do nothing and return
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`null`, so most threaded application should handle closing apps naturally. Keep in mind in case you rely on task return values,
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that they will return `null` regardless of anything in these situations.
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that they will return `null` regardless of anything in these situations. When app handles `__on_close()` event, new tasks cannot
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be submitted at this point, but current tasks are not terminated. Apps can use that opportunity to gracefully shutdown their tasks.
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Regardless if the app handles `__on_close()` event, or does anything with their tasks in it, all tasks will be terminated exceptionally
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within the next 1.5 seconds.
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### `task(function, ... args)`, `task_thread(executor, function, ... args)`
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