Worker frames are now FrameType + payload; there is no stream id. Each player gets its own worker conn. maxTunnels (default 256) caps concurrent tunnels. The old maxConn pool size is ignored so existing configs do not silently admit only a handful of players. Resume, per-direction windows, the control session, and the DATA-only shaper stay. A dropped worker still hangs that one player and reattaches over a fresh conn. Add a hub-side per-IP limiter for player intents only (default 8/s, burst 16, 64 concurrent). Unmatched hostnames consume a token; Intent 17 is never counted. 0 disables each knob.
10 KiB
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
What this is
redapricot is a central-hub P2P tunnel that speaks an extension of the Minecraft Java
Edition protocol. A hub (Java/Vert.x, one public TCP port) forwards players to a
client (Go) sitting next to a real Minecraft server behind NAT. Everything — players
and clients alike — arrives on the same port; the hub tells them apart by the handshake
Intent field (17 = redapricot, 18 reserved, anything else = player).
Two implementations of one wire protocol live in this repo, so most changes are
cross-language. PROTOCOL.md is the normative spec; docs/architecture.md explains the
design rationale.
Build
scripts/build.sh builds both sides (hub via installDist, client into bin/). It
auto-discovers a JDK/Gradle under ~/.sdkman/candidates/.
Gradle needs an explicit JAVA_HOME in this environment — it is not inherited:
JAVA_HOME=$HOME/.sdkman/candidates/java/current gradle -p server installDist
JAVA_HOME=$HOME/.sdkman/candidates/java/current gradle -p server test
JAVA_HOME=$HOME/.sdkman/candidates/java/current gradle -p server shadowJar # fat jar
go build ./... # Go side
Test
./scripts/e2e.sh # build both, Go unit tests, then e2e
go test ./client/... -count=1 # Go unit tests (codec, crypto, pool, shaper, velocity)
go test ./e2e/... -count=1 -v -timeout 300s
go test ./e2e/ -run TestRoundTrip -v # one e2e test
go test ./client/ -run TestShaperEnforcesRate -v
The e2e suite spawns the real Java hub as a subprocess from
server/build/install/redapricot-server (via -cp lib/* io.icybear.redapricot.Main) and
runs the Go client in-process against a mock destination. It fails fast if the hub has not
been installed, so rebuild the hub after touching Java or e2e silently tests stale
bytecode. resolveJava skips the suite when no JDK is found (JAVA_HOME, SDKMAN, PATH).
Timing-sensitive suites (e2e/bandwidth_test.go, client/shaper_test.go,
e2e/slowstream_test.go, e2e/resilience_test.go, e2e/resume_test.go) assert on rates
and recovery deadlines; give them slack rather than tightening thresholds. The resume tests
are load-sensitive — a busy machine (a gradle daemon in the background) shifts the races
they exercise, so run them a few times rather than trusting a single pass.
Architecture
Connection kinds (all on one port)
| First handshake | Becomes |
|---|---|
Intent 17, rekey magic 0x01 |
control session — pattern registration, ControlRequest, Ping/Pong |
Intent 17, rekey magic 0x02 |
worker conn — one player, 1:1 |
| any other intent | player — hostname regex-matched, then tunneled |
Session establishment (both kinds): plaintext handshake whose Server Address is
hex(SHA3-224(PSK)) → one frame encrypted with PSK-derived keys carrying
magic ‖ rand ‖ timestamp ‖ flags ‖ window → both sides switch ciphers to keys derived
from rand‖ts → hub replies SessionReady echoing accepted flags and its window.
Player handoff
The hub pauses and buffers a matched player socket, mints a random 16-byte CID, and
sends ControlRequest(CID, matchedPattern, ip, port) down the control session. The client
dials a dedicated worker conn, SYNs it with that CID, dials the destination, and the hub
binds the pending player to that conn. The CID's secrecy (it only ever travels encrypted
over the control session) is what authorizes the takeover — there is no other client
identity check. The hub echoes the matched pattern string, not the player's hostname,
so the client can look it up directly in its route table; the buffered handshake is
forwarded verbatim so the backend sees the original hostname.
Code map
server/src/main/java/io/icybear/redapricot/—HubConnection(per-socket state machine: handshake parse → dispatch → rekey → control/worker/player),Hub(pattern registry, CID table, pending players),ControlSession,WorkerConn(1:1 tunnel + flow-control state),net/EncryptedFrames,crypto/Crypto,util/(VarInt, ProtoReader/Writer, Hex).client/—client.go(control session, reconnect, dispatch),worker.go(1:1 dial,WorkerConn,Streamand its two goroutines),shaper.go(egress rate cap),velocity.go(Velocity modern-forwarding interception),proxyproto.go(HAProxy v2),config.go(config + all protocol constants),wire/(VarInt/MC codec, SHA3+ChaCha20,FramedConn).cmd/redapricot-client/— binary entrypoint;e2e/— integration harness.
Threading
- Hub: a single Vert.x verticle instance, so the pattern registry, CID table, and all per-connection state are touched by one event loop and need no locking. Never introduce a blocking call there.
- Client: one goroutine reads each connection;
WriteFrameis mutex-serialized. Each tunnel has exactly two goroutines —run(destination → hub) andwriteLoop(the only writer to the destination, draining a queue fed by the worker readLoop). The readLoop must never write to a destination: WND is granted only after the dest write completes, and a stalled backend must not stall heartbeat / FIN dispatch on that conn.
Invariants to preserve when editing
- Constants are mirrored in
client/config.goandserver/.../Protocol.java. Changing one without the other is a silent protocol break; updatePROTOCOL.mdtoo. - The frame length prefix is plaintext, the payload is encrypted. This is deliberate: a reader always knows how many ciphertext bytes belong to the current frame, which makes the rekey cipher switch unambiguous. Do not encrypt the length.
- Per-direction keys, fixed zero nonce (
SHA3-256(phaseKey ‖ 0x01)c2s,‖ 0x02s2c). Both directions must never share a keystream. Gox/crypto/chacha20and Java JCEChaCha20are byte-identical here, and unit tests on both sides pin the same SHA3-224 vector — keep that pinning if you touch crypto. - Per-connection flow control is mandatory. The hub rejects a session whose rekey lacks
FLAG_STREAM_FC; the client rejects a hub that does not echo it. Credit is granted back (WND) only as bytes are actually written to the terminal socket, batched at half-window. - One worker conn carries one player. There is no stream id. The first business frame
after
SessionReadyisSYNorRESUME; a second bind on the same conn is a protocol violation.PING/PONGare connection-scoped frames. - Only DATA is shaped by
client/shaper.go. DelayingFIN,WND, orPONGwould trip the very liveness detection the heartbeat exists for. The shaper is client-local and invisible on the wire. - Each player gets its own worker dial, up to
maxTunnels(default 256). A dial is never performed while holding the live-set lock: session establishment is network I/O, and one unresponsive hub must not block unrelated players. - The hub IP limiter is player-only. Intent 17 (control + workers) is never
admitted through it — those sockets share the client's one address. Unmatched
player hostnames still consume a token.
0turns each knob off. - Liveness is explicit everywhere: every session heartbeats (drop after
3 × pingIntervalMs), every socket write is bounded, establishment has a deadline. A silently blackholed path (NAT forgetting a flow, no FIN/RST) must recover without operator action —TestBlackholedPathRecoversguards this. - Stream resumption is byte-exact or it is nothing (
PROTOCOL.md §7.5,client/resume.go,WorkerConn.handleResume). A worker-conn drop hangs the player and reattaches over a fresh conn. Three offsets are tracked per direction and are not interchangeable: replay from the peer's accepted offset, restate the window from its delivered offset, and never size the window from credited — the grants in flight when the conn died are gone for good, and a window derived from them can be permanently zero, which deadlocks.TestResumePreservesByteStreamguards this. - The retained region needs no cap of its own. Flow control already bounds outstanding bytes to one window, so the retransmit buffer is the outstanding region. Anything that lets a sender exceed its window silently makes it unbounded.
- Hub-side socket handlers must route through
st.worker, never through a captured conn. A lambda installed inhandleSyncloses overthis; after a reattach it would write into the dead conn's transport, where sends are dropped silently and the player goes mute with nothing logged. - A closed control session orphans its routes rather than deleting them
(
PROTOCOL.md §5.2,Hub.removeSession). Players arriving during the client's reconnect are held and replayed once it re-registers, instead of being told there is no such server. Two traps:Hub.matchmust surface the orphaned state rather than hand back a deadControlSession(EncryptedFrames.senddrops silently on a closed transport, so the player would hang with no request ever sent), and a held player's deadline is the registration grace, notpendingTimeoutMs— whichever is shorter fires first and closes the socket. - The off switches must reach the hot path, not just the wire.
streamResume: falseallocates no retained region andstatsIntervalMs: 0allocates no counters, so both cost one predictable branch.TestResumeDisabledAllocatesNothingguards the first.
Conventions
- Comments here explain why, often citing the failure they prevent, and reference
PROTOCOL.md §N. Match that when adding code on either side. - Wire-visible behaviour changes need: both implementations,
PROTOCOL.md, an e2e test, and usually a note indocs/architecture.mdand the README config tables. - Java uses Lombok (freefair plugin) and Log4j2; JUL is routed through Log4j2 both via
applicationDefaultJvmArgsand programmatically inMainfor thejava -jarpath.