This commit is contained in:
iceBear67
2026-07-25 16:33:28 +08:00
parent a41cb7965e
commit e63a34d53a
20 changed files with 1787 additions and 95 deletions
+8 -1
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@@ -14,12 +14,19 @@ import (
// startClient builds and starts an in-process client against the hub, with the
// given mappings, returning the running client.
func startClient(t *testing.T, hubAddr, psk string, maxConn int, mappings []client.Mapping) *client.Client {
t.Helper()
return startClientWithPing(t, hubAddr, psk, maxConn, 20000, mappings)
}
// startClientWithPing is startClient with an explicit heartbeat interval, for
// tests that need liveness detection to trigger quickly.
func startClientWithPing(t *testing.T, hubAddr, psk string, maxConn, pingMs int, mappings []client.Mapping) *client.Client {
t.Helper()
cfg := &client.Config{
Server: hubAddr,
PSK: psk,
MaxConn: maxConn,
PingIntervalMs: 20000,
PingIntervalMs: pingMs,
Mappings: mappings,
}
c := client.New(cfg)
+154
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@@ -0,0 +1,154 @@
package e2e
import (
"fmt"
"io"
"net"
"sync"
"sync/atomic"
"testing"
"time"
"github.com/iceBear67/redapricot/client"
"github.com/iceBear67/redapricot/client/wire"
)
// blackholeRelay forwards TCP to the hub until it is switched off, after which
// already-established pairs silently stop carrying bytes while their sockets
// stay open. That is what a stateful middlebox looks like when it forgets a
// flow: conntrack expiry, a firewall reload, or a cloud LB idle timeout. No FIN
// and no RST ever reach either end, so nothing below the application layer can
// notice.
// Only flows that already existed when the switch is thrown go dark; new
// connections are carried normally, exactly as when a middlebox forgets
// established state but keeps forwarding fresh traffic.
type blackholeRelay struct {
addr string
backend string
gen atomic.Uint64
mu sync.Mutex
held []net.Conn
}
func newBlackholeRelay(t *testing.T, backend string) *blackholeRelay {
t.Helper()
ln, err := net.Listen("tcp", "127.0.0.1:0")
if err != nil {
t.Fatalf("relay listen: %v", err)
}
r := &blackholeRelay{addr: ln.Addr().String(), backend: backend}
t.Cleanup(func() {
_ = ln.Close()
r.mu.Lock()
for _, c := range r.held {
_ = c.Close()
}
r.mu.Unlock()
})
go func() {
for {
cli, err := ln.Accept()
if err != nil {
return
}
go r.handle(cli)
}
}()
return r
}
func (r *blackholeRelay) handle(cli net.Conn) {
born := r.gen.Load()
up, err := net.Dial("tcp", r.backend)
if err != nil {
_ = cli.Close()
return
}
r.mu.Lock()
r.held = append(r.held, cli, up)
r.mu.Unlock()
pipe := func(dst, src net.Conn) {
buf := make([]byte, 32*1024)
for {
n, err := src.Read(buf)
if n > 0 && r.gen.Load() == born {
if _, werr := dst.Write(buf[:n]); werr != nil {
return
}
}
if err != nil {
return
}
}
}
go pipe(up, cli)
go pipe(cli, up)
}
// blackhole strands every currently-established pair. Later connections are
// unaffected.
func (r *blackholeRelay) blackhole() { r.gen.Add(1) }
// TestBlackholedPathRecovers is the end-to-end regression guard for the
// stability bug this hardening was written for: with the tunnel's path silently
// dropped, the client used to notice nothing at all. Its read loops parked
// forever, the dead worker conn stayed in the pool, the hub kept routing players
// to a control session nobody was reading, and no player could connect again
// until the client process was restarted.
//
// The heartbeats must now detect the silence, drop both sessions, and let the
// existing reconnect path restore service on its own.
func TestBlackholedPathRecovers(t *testing.T) {
const psk = "e2e-blackhole"
hubPort := freePort(t)
hubAddr := fmt.Sprintf("127.0.0.1:%d", hubPort)
startHub(t, hubPort, psk)
dest := newMockDest(t, modeEcho)
// The client reaches the hub only through the relay; players connect to the
// hub directly, as they would from the internet.
relay := newBlackholeRelay(t, hubAddr)
const pingMs = 400 // heartbeat timeout is 3x this
c := startClientWithPing(t, relay.addr, psk, 4, pingMs, []client.Mapping{
{Pattern: "mc.local", Destination: dest.addr},
})
play := func(what string) error {
pc, err := net.DialTimeout("tcp", hubAddr, 5*time.Second)
if err != nil {
return err
}
defer pc.Close()
if _, err := pc.Write(wire.BuildHandshake(767, "mc.local", 25565, 2)); err != nil {
return err
}
msg := []byte(what)
if _, err := pc.Write(msg); err != nil {
return err
}
got := make([]byte, len(msg))
_ = pc.SetReadDeadline(time.Now().Add(15 * time.Second))
_, err = io.ReadFull(pc, got)
return err
}
if err := play("before"); err != nil {
t.Fatalf("baseline round-trip failed: %v", err)
}
relay.blackhole()
t.Log("path blackholed: no FIN, no RST, sockets held open")
// Wait for the heartbeats to fire, the sessions to be dropped, and the
// control session to reconnect through a fresh relay pair.
deadline := time.Now().Add(45 * time.Second)
var lastErr error
for time.Now().Before(deadline) {
if lastErr = play("after"); lastErr == nil {
t.Logf("recovered on its own; worker conns now %d", c.WorkerConnCount())
return
}
time.Sleep(500 * time.Millisecond)
}
t.Fatalf("client never recovered from the blackholed path (last error: %v)", lastErr)
}
+219
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@@ -0,0 +1,219 @@
package e2e
import (
"bufio"
"bytes"
"crypto/hmac"
"crypto/sha256"
"encoding/hex"
"fmt"
"io"
"net"
"testing"
"time"
"github.com/iceBear67/redapricot/client"
"github.com/iceBear67/redapricot/client/wire"
)
// ---- mock velocity-forwarding destination ----
// veloEvent is what the mock backend saw in the (verified) forwarding payload.
type veloEvent struct {
version int
ip string
uuid []byte
name string
err error
}
type veloDest struct {
addr string
secret string
success []byte // the Login Success packet the backend sends after the exchange
events chan veloEvent
}
// newVeloDest starts a mock backend that requires Velocity modern forwarding:
// it reads the handshake and Login Start, sends the velocity:player_info
// query (with a negative message id, as Paper's random ids often are), verifies
// the HMAC-signed response, and finally sends a recognizable Login Success.
func newVeloDest(t *testing.T, secret string) *veloDest {
t.Helper()
ln, err := net.Listen("tcp", "127.0.0.1:0")
if err != nil {
t.Fatalf("velo dest listen: %v", err)
}
d := &veloDest{
addr: ln.Addr().String(),
secret: secret,
success: mcPacket(wire.NewWriter().
VarInt(0x02). // Login Success
Bytes(bytes.Repeat([]byte{0x42}, 16)).
String("e2ePlayer").
VarInt(0).
Out()),
events: make(chan veloEvent, 16),
}
t.Cleanup(func() { _ = ln.Close() })
go func() {
for {
conn, err := ln.Accept()
if err != nil {
return
}
go d.handle(conn)
}
}()
return d
}
const veloMsgID = -777
func (d *veloDest) handle(conn net.Conn) {
defer conn.Close()
ev := d.exchange(conn)
d.events <- ev
if ev.err == nil {
_, _ = conn.Write(d.success)
}
_, _ = io.Copy(io.Discard, conn) // hold the connection until the peer closes
}
func (d *veloDest) exchange(conn net.Conn) veloEvent {
br := bufio.NewReader(conn)
if _, err := readMCPacket(br); err != nil { // handshake
return veloEvent{err: fmt.Errorf("read handshake: %w", err)}
}
if _, err := readMCPacket(br); err != nil { // login start
return veloEvent{err: fmt.Errorf("read login start: %w", err)}
}
query := mcPacket(wire.NewWriter().
VarInt(0x04). // Login Plugin Request
VarInt(veloMsgID).
String("velocity:player_info").
U8(0x04). // max supported forwarding version
Out())
if _, err := conn.Write(query); err != nil {
return veloEvent{err: err}
}
resp, err := readMCPacket(br)
if err != nil {
return veloEvent{err: fmt.Errorf("read plugin response: %w", err)}
}
r := wire.NewReader(resp)
id, _ := r.VarInt()
if id != 0x02 {
return veloEvent{err: fmt.Errorf("expected Login Plugin Response, got packet %#x", id)}
}
msgID, _ := r.VarInt()
if !bytes.Equal(wire.AppendVarInt(nil, msgID), wire.AppendVarInt(nil, veloMsgID)) {
return veloEvent{err: fmt.Errorf("message id not echoed: got %d", msgID)}
}
okFlag, _ := r.U8()
if okFlag != 1 {
return veloEvent{err: fmt.Errorf("response marked unsuccessful")}
}
sig, err := r.Bytes(32)
if err != nil {
return veloEvent{err: fmt.Errorf("missing signature: %w", err)}
}
payload := r.Remaining()
mac := hmac.New(sha256.New, []byte(d.secret))
mac.Write(payload)
if !hmac.Equal(sig, mac.Sum(nil)) {
return veloEvent{err: fmt.Errorf("forwarding signature does not verify")}
}
pr := wire.NewReader(payload)
var ev veloEvent
ev.version, _ = pr.VarInt()
ev.ip, _ = pr.String()
ev.uuid, _ = pr.Bytes(16)
ev.name, err = pr.String()
if err != nil {
return veloEvent{err: fmt.Errorf("truncated payload: %w", err)}
}
if props, err := pr.VarInt(); err != nil || props != 0 || len(pr.Remaining()) != 0 {
return veloEvent{err: fmt.Errorf("unexpected properties/trailer in payload")}
}
return ev
}
func mcPacket(body []byte) []byte {
return append(wire.AppendVarInt(nil, len(body)), body...)
}
func readMCPacket(br *bufio.Reader) ([]byte, error) {
n, err := wire.ReadVarInt(br)
if err != nil {
return nil, err
}
if n <= 0 || n > 1<<20 {
return nil, fmt.Errorf("bad packet length %d", n)
}
pkt := make([]byte, n)
if _, err := io.ReadFull(br, pkt); err != nil {
return nil, err
}
return pkt, nil
}
// ---- test ----
// TestVelocityForwarding drives a full player login through the hub and a
// velocity-enabled mapping: the backend's velocity:player_info query must be
// answered by the client (never reaching the player), carrying the player's
// real IP, username and UUID, and the player's first bytes must be the
// backend's Login Success.
func TestVelocityForwarding(t *testing.T) {
const psk = "e2e-velocity"
const secret = "velo-forwarding-secret"
port := freePort(t)
hubAddr := fmt.Sprintf("127.0.0.1:%d", port)
startHub(t, port, psk)
dest := newVeloDest(t, secret)
startClient(t, hubAddr, psk, 2, []client.Mapping{
{Pattern: `velo\.local`, Destination: dest.addr, VelocitySecret: secret},
})
pc := dialPlayer(t, hubAddr, "velo.local") // protocol 767, login intent
defer pc.Close()
uuid, _ := hex.DecodeString("00112233445566778899aabbccddeeff")
loginStart := mcPacket(wire.NewWriter().VarInt(0x00).String("e2ePlayer").Bytes(uuid).Out())
if _, err := pc.Write(loginStart); err != nil {
t.Fatalf("player login start: %v", err)
}
var ev veloEvent
select {
case ev = <-dest.events:
case <-time.After(10 * time.Second):
t.Fatalf("backend never completed the forwarding exchange")
}
if ev.err != nil {
t.Fatalf("backend rejected the forwarding exchange: %v", ev.err)
}
if ev.version != 4 {
t.Fatalf("forwarding version = %d, want 4 (lazy session)", ev.version)
}
if ev.ip != "127.0.0.1" {
t.Fatalf("forwarded IP = %q, want the player's real 127.0.0.1", ev.ip)
}
if ev.name != "e2ePlayer" || !bytes.Equal(ev.uuid, uuid) {
t.Fatalf("forwarded profile = %s/%x, want e2ePlayer/%x", ev.name, ev.uuid, uuid)
}
// The player must see the Login Success as its very first bytes — the
// velocity query must have been swallowed by the client.
got := make([]byte, len(dest.success))
_ = pc.SetReadDeadline(time.Now().Add(10 * time.Second))
if _, err := io.ReadFull(pc, got); err != nil {
t.Fatalf("player read login success: %v", err)
}
if !bytes.Equal(got, dest.success) {
t.Fatalf("player's first bytes are not the Login Success:\n got %x\nwant %x", got, dest.success)
}
}